Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 18433229483522430805 14 dunhillx the Magician (level 2, -1/22 HPs) Began as a Djinni Wanderer on Apr 25, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (63 turns). dunhillx the Magician (Djinni Wanderer) Turns: 63, Time: 00:03:06 Health: -1/22 AC: 2 Str: 9 XL: 2 Next: 55% Gold: 0 EV: 11 Int: 16 God: SH: 4 Dex: 11 rFire + + . a - +0 dagger rCold x . . d - +0 buckler rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions e - a potion of enlightenment {unknown} Skills: + Level 1.2 Fighting + Level 1.3 Dodging + Level 1.2 Shields + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Dead Necr 12% N/A 61% 4 b - Dispel Undead Necr 12% 3d9 61% 4 c - Shock Conj/Air 48% 1d6 8% 1 d - Swiftness Air 12% N/A 24% 3 e - Necrotise Necr 48% 1d6 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a ball python (severely wounded, about 43% to evade your +0 dagger) You hit the ball python. You kill the ball python! You block something's attack. The jackal bites you. Hit: a) +0 dagger Press: ? - help, Dir - move target You hit something. The jackal barely misses you. Something hits you. The jackal bites you but does no damage. Hit: a) +0 dagger Press: ? - help, Dir - move target You closely miss something. Something completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Hit: a) +0 dagger Press: ? - help, Dir - move target You hit something. You block something's attack. The jackal bites you but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 81%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Necrotise (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... ....... ..... # h{. .# #h# ..# #h##### ...# #.#... ..... #####)#.###.....# #.h.)....<..# #@{.........# #.†.........# #####.####### #.# #.. #### You could see a jackal. Vanquished Creatures An orc (D:2) A goblin (D:2) 5 jackals (D:2) A ball python (D:2) 8 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:2) A kobold (D:2) 2 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dunhillx the Djinni Wanderer began the quest for the Orb. 0 | D:1 | dunhillx set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a +0 bucklerthe following | spells memorised: Animate Dead, Dispel Undead, Shock, | Swiftness, Necrotise. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 16 | D:2 | Noticed an orc wizard 39 | D:2 | Reached XP level 2. HP: 11/22 MP: 0/0 62 | D:2 | HP: 1/22 [something (1)] 63 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Dagger || 19 Cast: Necrotise || 14 Use: Potion || 1 Armour: Robe || 25 Dodge: Dodged || 21 Block: Buckler || 10