Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12829408607324364195 25 dustmitedestroyer the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on May 19, 2025. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (681 turns). dustmitedestroyer the Conjurer (Deep Elf Conjurer) Turns: 681, Time: 00:02:53 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 11 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery e - a ring of see invisible (worn) Potions b - a potion of magic d - a potion of resistance {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fugue of the Fallen Necr 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Anguish Hex/Necr 1% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold throws a stone. The stone closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You can't see that place. [the floor.] Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.# #.##....#.. #.###.##....#.# #.............. ########.#.#...### #.## #................. #....##.######.#.....### .................(.....# ####.##.######.#........ ####. #@# #.#.....#.# ......#.### #.#.....#.# #...@..# #.#.....#.# ##.##.#.# #.###+#.#.# ...#..#.####.# #.#.#.# ...<....#.#....# #.....# .. @##.....#### ###.### . ..+..>..## #.# .. ###.### #.# You could see Sigmund. Vanquished Creatures A dart slug (D:1) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins 2 quokkas 2 ball pythons (D:2) A bat (D:1) 4 frilled lizards A goblin (D:1) 6 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dustmitedestroyer the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 279 | D:1 | Learned a level 2 spell: Searing Ray 600 | D:2 | Reached skill level 5 in Conjurations 671 | D:2 | Noticed Sigmund 681 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, minmay_vboxes D:2: layout_basic, nrook_loot_triangle, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 1