Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 18109756780836713823 39 dustmitedestroyer the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 27, 2025. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (755 turns). dustmitedestroyer the Conjurer (Deep Elf Conjurer) Turns: 755, Time: 00:02:33 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 1/10 EV: 11 Int: 24 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +1 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +3 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. A giant cockroach comes into view. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) An adder comes into view. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You stop channelling your searing ray. The gnoll hits you with a +0 flail! You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .......#.........# .....#.#.#.#.#.#.# #...##.#.#.....#.# †...##.#.###.###.# ###.##.#.# #..##.# #.##.#.# ##.##.# #[##.#.# #.##.# ###.##.#.####.##j# #...............@# #.#.##.########### #......# #.#.#### ....# ..########### ............# ..#########.# ..#### #.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) 3 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dustmitedestroyer the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Found a faded altar of an unknown god. 138 | D:1 | Found Zebumua's Antique Armour Shoppe. 290 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 293 | D:1 | Learned a level 2 spell: Searing Ray 538 | D:1 | Reached skill level 5 in Conjurations 750 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 755 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_petrified D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.7 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 37 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 1