Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13855516537165461971 47 dustmitedestroyer the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 11, 2025. Shot with a sling bullet by a goblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (933 turns). dustmitedestroyer the Conjurer (Deep Elf Conjurer) Turns: 933, Time: 00:03:30 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 1/9 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 1/8 levels left rFire . . . d - +4 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -3) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +4 spear (weapon) f - a +0 dagger Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} i - a scroll of silence {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic h - a potion of invisibility {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.1 Spellcasting + Level 5.3 Conjurations + Level 1.0 Summonings + Level 0.2 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 e - Blink Tloc 14% N/A 14% 2 f - Call Imp Summ 24% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 32% 4 Fulminant Prism Conj/Alch 12% 3d9 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. The adder bites you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder! The adder is severely wounded. The goblin shoots a sling bullet. The sling bullet hits you. The adder bites you. You are poisoned. The adder poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. The goblin shoots a sling bullet. The sling bullet hits you. The adder closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) You feel sick. The goblin shoots a sling bullet. The sling bullet closely misses you. An adder comes into view. Your Summonings skill increases to level 1! It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. You feel sick. The goblin shoots a sling bullet. The sling bullet hits you. You die... ...... ...... .##.# ..... ....## ##.†.S ###.....## ##..#..####........# .......)...........# .g.........#.......# .....$.@..........## ..........#........### ...............>.....## ..........##..........## ...##########..........# ## #..........# #..........# #..........# #.<...>....# You could see an adder (wandering) and a goblin. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 8 endoplasms 4 hobgoblins A quokka (D:1) 3 bats 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dustmitedestroyer the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 349 | D:1 | Reached skill level 5 in Conjurations 368 | D:1 | Found a faded altar of an unknown god. 383 | D:1 | Learned a level 2 spell: Searing Ray 386 | D:1 | Learned a level 2 spell: Blink 389 | D:1 | Learned a level 2 spell: Call Imp 867 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 933 | D:2 | Reached skill level 1 in Summonings 933 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_cross, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Summonings | 1 | 1.0 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.1 Translocations | | 0.2 Action || total ---------------------------++------- Melee: Spear || 8 Cast: Magic Dart || 46 Blink || 2 Call Imp || 2 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 5