Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11107623916462900419 31 dzei the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 16, 2025. Slain by a frilled lizard (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:27 (406 turns). dzei the Magician (Djinni Conjurer) Turns: 406, Time: 00:03:28 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 25 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +2 long sword (holy) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 club d - a +0 short sword e - a +2 long sword of holy wrath (weapon) g - a +0 demon whip Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of identify h - a scroll of immolation {unknown} i - a scroll of fog {unknown} Skills: + Level 0.1 Long Blades + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Sandblast Erth 42% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. A hobgoblin comes into view. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You completely miss the gnoll. The gnoll is almost dead. The hobgoblin shouts! The gnoll hits you with a +0 whip! You barely miss the gnoll. The gnoll is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll closely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The frilled lizard closely misses you. The hobgoblin barely misses you. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The frilled lizard bites you. You die... # . )# .# ### #.#.... .....#. #####....... #...<# #.#.@## ##gl## ##.g# #)...# #..##..# #... #..# #..## #..# #..# #..# #..# #.. You could see 2 hobgoblins and a frilled lizard. Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 5 goblins 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dzei the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dzei set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 298 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 298 | D:1 | Learned a level 1 spell: Sandblast 406 | D:2 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, minmay_pentomino_q2 D:2: minmay_alternating_diamond, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Long Blades | | 0.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Long sword || 7 Cast: Magic Dart || 42 Sandblast || 1 Use: Scroll || 1 Armour: Robe || 8 Dodge: Dodged || 9