Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1055814558460555550 9 dzei the Magician (level 2, -3/21 HPs) Began as a Djinni Fire Elementalist on Oct 21, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (291 turns). dzei the Magician (Djinni Fire Elementalist) Turns: 291, Time: 00:02:36 Health: -3/21 AC: 2 Str: 7 XL: 2 Next: 25% Gold: 8 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . f - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} e - a scroll of blinking {unknown} g - a scroll of identify {unknown} Potions c - a potion of moonshine {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you with a +0 club. The goblin hits you with a +0 club. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The goblin hits you with a +0 club. The foxfire hits the goblin. You kill the goblin! Your foxfire dissipates. An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The endoplasm freezes you. You are frozen. The cold chills you terribly! Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm completely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... . #.### .#####...# .# #........# .# .######..## ##.## . #...######...## # . #......##.....#.# . #†..##.##.......# . #.####.##.J...# .######.........@..# .#.........#.##.#.## #.........#.##.#.# #...........##.#.# ##.........####.#.# ##................# ##.........####.#### ##.:.......# #....# ##.........# #.##.# You could see an endoplasm. Vanquished Creatures A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dzei the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | dzei set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 289 | D:1 | HP: 1/21 [endoplasm (1)] 291 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, st_stairs_9, nicolae_titane Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 5 Club || 8 Cast: Foxfire || 15 Armour: Robe || 23 Dodge: Dodged || 17