Dungeon Crawl Stone Soup version 0.25.0-1-g7eea58d (webtiles) character file. Game seed: 14756007565670608710 21 edsrzf the Ogre Mage (level 2, -1/28 HPs) Began as an Ogre Enchanter on June 27, 2020. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (933 turns). edsrzf the Ogre Mage (Ogre Enchanter) Turns: 933, Time: 00:02:55 Health: -1/28 AC: 3 Str: 11 XL: 2 Next: 87% Magic: 4/6 EV: 10 Int: 16 God: Gold: 21 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ c - amulet of the acrobat HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +0 whip Armour e - a +0 robe (worn) Jewellery c - an amulet of the acrobat (around neck) g - an uncursed amulet of faith {unknown} Scrolls f - a scroll of remove curse {unknown} Comestibles d - 2 rations Skills: - Level 2.0 Fighting - Level 0.8 Short Blades + Level 0.8 Maces & Flails - Level 1.7 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 2.6 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 16% 2 ##..... Confusing Touch Hex ##...... 19% 3 ###.... Tukima's Dance Hex ##...... 19% 3 ###.... Dazzling Flash Conj/Hex #..... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History There is an open door here. The jackal completely misses you. There is a stone staircase leading down here. The jackal barks! The jackal misses you. The jackal completely misses you. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) Okay, then. Unknown command. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) The jackal barely resists. The jackal bites you but does no damage. The jackal closely misses you. The jackal completely misses you. The jackal completely misses you. The jackal misses you. The jackal misses you. The jackal closely misses you. The jackal closely misses you. There is an open door here. There is a stone staircase leading down here. The jackal closely misses you. The jackal completely misses you. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) The jackal barely resists. The jackal bites you. * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: a jackal The floor. The jackal misses you. The jackal completely misses you. The jackal closely misses you. The jackal bites you but does no damage. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) The jackal barely resists. The jackal closely misses you. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) You miscast Corona. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. Casting: Corona (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 64%) The jackal is outlined in light. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You see here a bat skeleton. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! There is a stone staircase leading down here. The goblin hits you but does no damage. You climb downwards. An adder comes into view. Found a scroll labeled FOOSIX ZIMULI and an encrusted glass ring. There is a stone staircase leading up here. The helpless adder fails to defend itself. You puncture the adder! The adder is severely wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The adder completely misses you. You aren't carrying any potions. You open the door. The adder bites you. You die... ##.....## ##.......## #......=..# +.........+ #.........# #.......# #?g.S.# #.@.# ##'## #.# #.# #.# ... ... ... You could see an adder and a goblin. Vanquished Creatures 3 goblins (D:1) 4 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) 5 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Ogre Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 185 | D:1 | Reached skill level 1 in Fighting 231 | D:1 | Reached XP level 2. HP: 21/27 MP: 1/5 555 | D:1 | Reached skill level 3 in Spellcasting 571 | D:1 | Reached skill level 2 in Fighting 817 | D:1 | HP: 1/28 [hobgoblin/+0 club (4)] 849 | D:1 | HP: 1/28 [jackal (1)] 933 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_loops_corners, nicolae_overflow_hidden_temple, serial_glass, glass_columns_c, glass_columns_c, kennysheep_generic_room_11 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Spellcasting | 3 | 3.0 Short Blades | | 0.8 Maces & Flails | | 0.8 Dodging | | 1.7 Stealth | | 2.1 Hexes | | 2.6 Action || total -------------------------++------- Melee: Dagger || 91 Cast: Corona || 14 Stab: Sleeping || 1 Armor: Robe || 30 Dodge: Dodged || 98