Dungeon Crawl Stone Soup version 0.31-a0-1620-gcbf77bb (webtiles) character file. Game seed: 8815898435059070582 73 edsrzf the Conjurer (level 4, -1/27 HPs) Began as an Octopode Hedge Wizard on Jan 3, 2024. Slain by Ijyb ... wielding a +0 dagger (6 damage) ... on level 2 of the Dungeon on Jan 11, 2024. The game lasted 00:03:48 (1658 turns). edsrzf the Conjurer (Octopode Hedge Wizard) Turns: 1658, Time: 00:03:49 Health: -1/27 AC: 1 Str: 9 XL: 4 Next: 27% Magic: 7/8 EV: 13 Int: 18 God: Gold: 24 SH: 0 Dex: 11 Spells: 8/9 levels left rFire . . . a - +2 dagger (speed) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level X - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 24% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the goblin. The goblin is severely wounded. You start resting. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the goblin. You kill the goblin! You start resting. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You start resting. A goblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the goblin. You kill the goblin! Your Conjurations skill increases to level 4! You start resting. An endoplasm comes into view. Press: ? - help, v - describe, . - travel, g - get item Here: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (wandering, hasn't noticed you) Item here: a +0 dagger. The floor. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits Ijyb. Ijyb is lightly wounded. The endoplasm quivers. Ijyb zaps a wand. You resist with some effort. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. x2 You can move again. Unknown command. Saving game... please wait. Level annotation: Ijyb Welcome back, edsrzf the Octopode Hedge Wizard. Press ? for a list of commands and other information. You closely miss Ijyb. Your grab misses Ijyb. Ijyb is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel Here: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (lightly wounded) The floor. You hit Ijyb but do no damage. Your grab misses Ijyb. Your squeeze misses Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. Press: ? - help, v - describe, . - travel Here: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (lightly wounded) The floor. You barely miss Ijyb. You grab Ijyb. Ijyb is lightly wounded. You constrict Ijyb, but do no damage. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. You constrict Ijyb. Ijyb hits you with a +0 dagger. Okay, then. You hit Ijyb but do no damage. Ijyb is moderately wounded. You constrict Ijyb. Press: ? - help, v - describe, . - travel Here: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (moderately wounded, constricted by you) The floor. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (moderately wounded, constricted by you, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict Ijyb. Ijyb zaps a wand. You resist with some effort. Magic courses through your body. You constrict Ijyb. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (moderately wounded, constricted by you, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. You constrict Ijyb. Ijyb hits you with a +0 dagger. You die... #.....# 8g8.8.8....#### #.....# g...........[.. ########....# gg.........$... #........##.# ............... #......>.##.# ..g.......$.... #..<.....##.# .g.g...)....... #........##.# 8.8.8.8........ ####..#####.#########(.....!# #.## #....@g....#####.## ###.# ###...#....# #...# ##..........# #.### ##.......#.....# #.# #................ #.# #.........#....... #.# #.........#....... #.# #.........#....... #.#######.........# You could see Ijyb. Vanquished Creatures 2 gnolls (D:2) 3 dart slugs 6 bats An endoplasm (D:2) A giant cockroach (D:2) 10 goblins 2 hobgoblins 6 kobolds A quokka (D:1) 6 ball pythons 2 frilled lizards 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 251 | D:1 | Reached skill level 2 in Conjurations 251 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 649 | D:1 | Reached XP level 3. HP: 15/21 MP: 3/7 782 | D:1 | Reached skill level 3 in Conjurations 1387 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 1387 | D:2 | Upgraded the game from 0.31-a0-1570-g93c622d to | 0.31-a0-1606-g60c5cc7 1387 | D:2 | Upgraded the game from 0.31-a0-1606-g60c5cc7 to | 0.31-a0-1608-g7d6f0ae 1596 | D:2 | Noticed Ijyb 1635 | D:2 | Reached skill level 4 in Conjurations 1647 | D:2 | Paralysed by Ijyb for 3 turns 1651 | D:2 | Upgraded the game from 0.31-a0-1608-g7d6f0ae to | 0.31-a0-1620-gcbf77bb 1658 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring D:2: kennysheep_the_goblin_king, layout_rooms, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 | 4.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | 10 || 17 Constrict | 3 | 2 || 5 Tentacles | 3 | || 3 Punch | 1 | || 1 Throw: Throwing net | 1 | || 1 Cast: Magic Dart | 64 | 24 || 88 Use: Potion | | 1 || 1 Armour: Skin | 4 | 6 || 10 Dodge: Dodged | 10 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1653 | 1603 | 50 | 368 | 1007 | 2 | 826.5 | Dungeon | 1653 | 1603 | 50 | 368 | 1007 | 2 | 826.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1258 daAuts D:2: 395 daAuts