Seeded DCSS version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 8349459616589978437 (custom seed) 291 edsrzf the Conjurer (level 5, -6/38 HPs) Began as a Demigod Alchemist on May 5, 2024. Mangled by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:10:15 (4012 turns). edsrzf the Conjurer (Demigod Alchemist) Turns: 4012, Time: 00:10:16 Health: -6/38 AC: 3 Str: 9 XL: 5 Next: 83% Magic: 5/12 EV: 11 Int: 21 God: Gold: 171 SH: 0 Dex: 14 Spells: 4/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . m - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: enlightened, flying A: high MP 1, forlorn, divine attributes, horns 1, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 171 gold pieces. Inventory: Armour a - a +0 robe (worn) l - a +0 helmet m - a +0 pair of boots (worn) Jewellery c - a ring of resist corrosion (left hand) q - an amulet of the acrobat Wands r - a wand of flame (14) Scrolls d - 2 scrolls of brand weapon {unknown} e - 2 scrolls of vulnerability {unknown} f - a scroll of fog {unknown} h - 3 scrolls of identify {unknown} i - a scroll of noise {unknown} j - 2 scrolls of blinking {unknown} o - 2 scrolls of immolation {unknown} Potions b - a potion of magic g - a potion of enlightenment k - a potion of attraction {unknown} p - a potion of berserk rage {!q} s - a potion of mutation {!q} t - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 4.7 Conjurations - Level 3.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Vapours Alch/Air 18% N/A 11% 2 C - Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 X - Sting Conj/Alch 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Lesser Beckoning Tloc 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 36% 3 Maxwell's Portable Pile Tloc 3% 2d(5-14) 36% 3 Teleport Other Tloc 3% N/A 36% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Brom's Barrelling Bould Conj/Erth 13% 2d4 45% 4 Sticky Flame Fire/Alch 9% 2d5 56% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 78% 4 Iskenderun's Battlesphe Conj 23% 2d8 45% 5 Fireball Conj/Fire 6% 3d5 80% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Orb of Destruction Conj 11% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:2 1 runed translucent door, 1 exclusion, Crazy Yiuf D:3 exclusion: door Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small horns on your head. You expend magic power (3 MP) to strengthen your wands. Message History An orc comes into view. It is wielding a +0 mace of protection. An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard moves out of view. An orc comes into view. It is wielding a +0 short sword. The orc wizard shouts! An orc priest comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 whip. The orc shouts! The orc priest shouts! You hear a shout! The orc moves out of view. You hear a bark! Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits the orc but does no damage. The orc is poisoned. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits the orc but does no damage. The orc looks even sicker. The orc is lightly wounded. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits the orc but does no damage. The orc looks even sicker. The orc is heavily wounded. You hit the orc but do no damage. The orc is almost dead. You kill the orc! Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits something. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits something. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The sting hits the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. You hear some strange, mumbled words. You are confused. Okay, then. You're too confused to move! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc priest attacks as it pursues you! The orc priest hits you with a +0 mace. You bump into the rock wall. Reactivating autopickup. You feel a bit more experienced. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest invokes the aid of Beogh against you. Beogh smites you! You bump into the rock wall. You feel less confused. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The orc priest attacks as it pursues you! The orc priest hits you with a +0 mace. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The orc priest looks more healthy. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The orc priest closely misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: an orc priest, wielding a +0 mace (severely wounded) The floor. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. A pair of horns grows on your head! Your +0 helmet falls away! The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You feel better. The ogre closely misses you. The orc priest begins to cast a cantrip, but forgets the words! Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sting (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - orc priest Aim: an ogre, wielding a +0 giant club (chance to affect: 77%) The ball explodes into a vile cloud! The stinking cloud engulfs the ogre. The stinking cloud engulfs you. The orc priest hits you with a +0 mace. The ogre is engulfed in noxious fumes. The ogre appears confused. The ogre hits you with a +0 giant club!! You die... ..# #.# #.#....... .## #.### #.#....#.. . #...## #.#....#.. ###..###.##...#.. ##.....##...#o. ########...... ######...... ##########.....†..#.. #..O@oo....#######{.. #...####o.).).####o.... ... #......#.....### # #..........### #........### #......### #......# #...†..# #......# You could see an ogre (confused), an orc priest and 2 orcs. Vanquished Creatures A black bear (D:4) An orc wizard (D:4) 6 gnolls 5 adders A dart slug (D:3) 2 orcs 8 ball pythons 4 bats 6 endoplasms 4 giant cockroaches 6 goblins 7 hobgoblins 4 jackals A quokka (D:1) A frilled lizard (D:3) 3 kobolds 6 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Demigod Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 9 | D:1 | Reached skill level 1 in Conjurations 343 | D:1 | Reached skill level 3 in Alchemy 495 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 1369 | D:1 | HP: 1/20 [gnoll/+0 halberd (7)] 1370 | D:1 | Identified a potion of berserk rage 1374 | D:1 | Reached skill level 2 in Spellcasting 1484 | D:2 | Reached skill level 2 in Conjurations 1706 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/8 2247 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/10 2448 | D:2 | Found a runed translucent door. 2449 | D:2 | Noticed Crazy Yiuf 2459 | D:2 | Learned a level 2 spell: Mercury Vapours 2463 | D:2 | Learned a level 3 spell: Mephitic Cloud 3176 | D:3 | Reached skill level 3 in Spellcasting 3176 | D:3 | Reached skill level 3 in Conjurations 3180 | D:3 | HP: 1/33 [gnoll/+0 flail (7)] 3541 | D:4 | Noticed a black bear 3663 | D:4 | Killed a black bear 3664 | D:4 | Reached skill level 4 in Conjurations 3664 | D:4 | Reached XP level 5. HP: 27/38 MP: 5/12 4007 | D:4 | Noticed an ogre 4008 | D:4 | Identified 2 potions of enlightenment 4008 | D:4 | HP: 1/38 [orc priest/divine providence (11)] 4009 | D:4 | Identified 2 potions of curing 4010 | D:4 | Identified 2 potions of mutation 4010 | D:4 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 4010 | D:4 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 4012 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_rooms, grunt_ministairs_12, uniq_crazy_yiuf_cottage D:3: layout_basic, nicolae_hexahallways D:4: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 4 | 4.7 Alchemy | 3 | 3.0 Spellcasting | 2 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 5 || 10 Cast: Sting | 89 | 71 || 160 Mephitic Cloud | | 1 || 1 Use: Potion | 1 | 4 || 5 Stab: Sleeping | 1 | || 1 Armour: Robe | 21 | 39 || 60 Dodge: Dodged | 24 | 21 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4019 | 3785 | 234 | 847 | 2424 | 4 | 1004.8 | Dungeon | 4019 | 3785 | 234 | 847 | 2424 | 4 | 1004.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1484 daAuts D:3: 1233 daAuts D:2: 891 daAuts D:4: 410 daAuts