Seeded DCSS version 0.34-a0-1282-gfdd75ac4f6 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 143 edsrzf the Conjurer (level 5, 0/35 HPs) Began as a Merfolk Conjurer on Nov 16, 2025. Succumbed to a kobold brigand's poison ... in a sewer. The game lasted 00:06:24 (2405 turns). edsrzf the Conjurer (Merfolk Conjurer) Turns: 2405, Time: 00:06:24 Health: 0/35 AC: 3 Str: 10 XL: 5 Next: 25% Magic: 1/10 EV: 11 Int: 17 God: Gold: 63 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -8) A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 74 gold pieces. You spent 11 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) e - a +1 vampiric whip f - a +0 long sword Missiles d - a throwing net {=f} g - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls r - 2 scrolls of revelation h - a scroll of teleportation {unknown} N - a scroll of noise j - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} c - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.7 Spellcasting + Level 4.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level r - Searing Ray Conj 36% 2d5 4% 2 X - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 10% 2 Soul Splinter Necr 12% N/A 16% 1 Gloom Hex/Necr 6% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Martyr's Knell Necr/Summ 3% N/A 85% 4 Death Channel Necr 1% N/A 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:1 ?*(=[ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold brigand splashes around in the water. x2 The kobold brigand barely misses you. The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. You finish channelling your searing ray. The kobold brigand hits you with a +0 dagger! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 72% to hit) The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. (Press . to maintain the ray.) The kobold brigand splashes around in the water. x2 The kobold brigand hits you with a +0 dagger. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The kobold brigand misses you. The kobold brigand splashes around in the water. x2 The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand hits you with a +0 dagger! The kobold brigand splashes around in the water. You hit the kobold brigand but do no damage. The kobold brigand is severely wounded. You stop channelling your searing ray. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The kobold brigand splashes around in the water. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The kobold brigand looks frightened! You start resting. A kobold brigand is nearby! The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The kobold brigand looks frightened! You feel sick. Okay, then. You feel sick. You feel sick. You feel sick. You see here a +0 club. You feel sick. You see here a jackal corpse. Your +0 pair of boots unmelds from your body. You feel sick. You see here a +0 dagger. Search for what [? for help]? . Unknown command. You feel sick. You feel sick. You are no longer poisoned. There is a gate leading back out of this place here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, 72% to hit) You miscast Searing Ray. Nothing appears to happen. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are poisoned. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are lethally poisoned! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, 72% to hit) The searing ray hits the kobold brigand! The kobold brigand is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The searing ray hits the kobold brigand. The kobold brigand is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The searing ray hits the kobold brigand. You kill the kobold brigand! You hear a splash. x2 You die... #≈≈≈# #~≈≈# ##)≈~## #)†≈~.# ###)~≈~.# #∩..~≈~.# ###.~≈≈~# #.~≈~.# ##@~≈)~## #.~~≈~~~########### #~~~≈~~~~~~~~~~~~~~ #~.~≈~~~########### #.~~≈~~~# #.~~≈~~~# #~~≈≈≈~~# #)~≈≈≈~~# #.~≈≈≈~.# There were no monsters in sight! Vanquished Creatures 2 kobold brigands (Sewer) 3 adders 2 river rats (Sewer) 4 endoplasms 3 hobgoblins 4 jackals (Sewer) A quokka (D:1) 3 ball pythons 2 bats 3 goblins 8 kobolds 7 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | Found Keifecik's Jewellery Shop. 170 | D:1 | Found Fuireely's Armour Emporium. 214 | D:1 | Found Hiwetes's General Store. 256 | D:1 | Found Xuatz's Antique Weapon Shoppe. 499 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 681 | D:1 | Learned a level 2 spell: Searing Ray 1038 | D:1 | Found Necvuah's Magic Scroll Shoppe. 1064 | D:1 | Bought a scroll of noise for 11 gold pieces 1339 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1793 | D:2 | You fall into a shaft and drop 2 floors! 1863 | D:3 | Identified 4 scrolls of fear 1864 | D:3 | Identified 3 scrolls of revelation 1864 | D:3 | Found a glowing drain. 1887 | D:3 | Reached skill level 3 in Spellcasting 1905 | Sewer | Entered a sewer 1910 | Sewer | Identified 2 potions of curing 1926 | Sewer | Identified a potion of might 1929 | Sewer | Reached XP level 4. HP: 6/30 MP: 1/8 1938 | Sewer | Identified a potion of moonshine 1939 | Sewer | Identified a potion of attraction 1939 | Sewer | HP: 1/30 [river rat (2)] 1941 | Sewer | Reached skill level 4 in Conjurations 2134 | Sewer | Noticed a kobold brigand 2268 | Sewer | Killed a kobold brigand 2269 | Sewer | Reached XP level 5. HP: 33/35 MP: 0/10 2405 | Sewer | Succumbed to a kobold brigand's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b D:4: layout_rooms, serial_shops, shop, corexii_shack, kennysheep_generic_room_12, chequers_serial_rivers_marsh, eino_tiny_chamber Sewer: sewer_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.7 Conjurations | 4 | 4.4 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 8 || 24 Melee: Dagger | 16 | 8 || 24 Cast: Magic Dart | 67 | 18 || 85 Searing Ray | 1 | 4 || 5 Drink: Curing | 2 | || 2 Might | 1 | || 1 Attraction | | 1 || 1 Moonshine | | 1 || 1 Read: Fear | 2 | 2 || 4 Revelation | 1 | || 1 Armour: Robe | 18 | 10 || 28 Dodge: Dodged | 16 | 12 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2366 | 2321 | 45 | 691 | 1269 | 5 | 473.2 | Dungeon | 1902 | 1857 | 45 | 401 | 1219 | 4 | 475.5 | Sewer | 464 | 464 | 0 | 290 | 50 | 1 | 464.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 684 daAuts Sewer: 464 daAuts D:3: 90 daAuts D:4: 20 daAuts