Seeded DCSS version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 1711760894999783394 (custom seed) 2326 edsrzf the Destroyer (level 9, 0/69 HPs) Began as a Tengu Conjurer on Dec 7, 2025. Was an Initiate of Vehumet. Slain by a vampire (2 damage) ... on level 7 of the Dungeon. The game lasted 00:23:15 (7892 turns). edsrzf the Destroyer (Tengu Conjurer) Turns: 7892, Time: 00:23:16 Health: 0/69 AC: 24 Str: 8 XL: 9 Next: 42% Magic: 2/31 EV: 2 Int: 28 God: Vehumet [......] Gold: 355 SH: 0 Dex: 13 Spells: 18/22 levels left rFire . . . (100%) a - +1 hand axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - melded +1 leather armour "Qydding" {rElec Regen+} rPois + (33%) (helmet unavailable) rElec . (100%) g - melded scarf {Repulsion} rCorr . (100%) m - melded +0 pair of gloves {Str+3} SInv . (no amulet) Will +.... f - ring of magical power Stlth ++ j - +6 ring of intelligence HPRegen 0.31/turn MPRegen 0.22/turn %: acrobat @: brilliant, tree-form, acrobatic, enlightened, hasted, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (beak), (talons 3), evasive flight, acrobatic, frail 1, high MP 1, spatial entanglement a: Renounce Religion (0%) You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were a tree. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 355 gold pieces. Inventory: Hand Weapons a - a +1 hand axe of electrocution (weapon) d - a +0 dagger of flaming n - a +0 scimitar Missiles h - 9 poisoned darts k - a curare-tipped dart Armour b - a scarf of invisibility g - a scarf of repulsion (melded) i - the +1 leather armour "Qydding" (melded) {rElec Regen+} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. l - a +2 leather armour of poison resistance m - a +0 pair of gloves of strength (melded) Magical Staves c - a staff of alchemy Jewellery e - a ring of resist corrosion f - a ring of magical power (worn) j - a +6 ring of intelligence (worn) Wands p - a wand of polymorph (27) Scrolls c - a scroll of poison {unknown} i - 8 scrolls of identify {@r1} I - a scroll of immolation j - 4 scrolls of teleportation {unknown} l - 2 scrolls of vulnerability {unknown} m - a scroll of fear {unknown} q - a scroll of enchant weapon {unknown} b - a scroll of blinking v - a scroll of brand weapon {unknown} d - a scroll of silence {unknown} e - a scroll of noise {unknown} h - a scroll of torment {unknown} Potions g - 3 potions of magic A - 5 potions of attraction b - 2 potions of brilliance n - 2 potions of moonshine L - a potion of lignification M - 2 potions of mutation h - a potion of haste x - a potion of might {unknown} Skills: - Level 4.0 Fighting - Level 5.0 Dodging - Level 2.0 Stealth - Level 7.0 Spellcasting - Level 8.1 Conjurations + Level 2.8 Air Magic - Level 5.2 Alchemy You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 r - Searing Ray Conj 100% 2d8 1% 2 X - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Fulminant Prism Conj/Alch 31% 3d15 3% 4 Swiftness Air 38% N/A 5% 3 Ensorcelled Hibernation Hex/Ice 28% N/A 9% 2 Brom's Barrelling Bould Conj/Erth 48% 2d8 11% 4 Iskenderun's Mystic Bla Conj/Tloc 48% 2d11 (+2d511% 4 Passwall Erth 14% N/A 16% 3 Cigotuvi's Putrefaction Necr/Air 26% N/A 30% 4 Eringya's Surprising Cr Summ 14% N/A 47% 4 Martyr's Knell Necr/Summ 14% N/A 47% 4 Death Channel Necr 7% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * D:7 = Annotations: D:7 exclusion: troll Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a beak for a mouth.) (You have claws for feet.) Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. You are frail. (-10% HP) You have an increased reservoir of magic. (+10% MP) When you translocate, a monster is sometimes pulled along with you. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits something but does no damage. (Press . to maintain the ray.) Something draws life force from you! * * * LOW HITPOINT WARNING * * * The searing ray hits something. Something hits you but does no damage. Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! Something hits you but does no damage. Something bites you but does no damage. The searing ray hits something but does no damage. You finish channelling your searing ray. Something hits you but does no damage. Something bites you but does no damage. It was a potion of haste. You feel yourself speed up. t -> h - a potion of haste Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you but does no damage. It was a potion of heal wounds. You feel much better. u -> w - a potion of heal wounds Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! (Press . to maintain the ray.) Reactivating autopickup. A vampire appears from thin air! The vampire hits you but does no damage. The vampire bites you but does no damage. The searing ray hits the vampire but does no damage. The vampire is moderately damaged. The vampire gestures wildly while chanting. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! You finish channelling your searing ray. Something draws life force from you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits something but does no damage. (Press . to maintain the ray.) You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits something! Something hits you but does no damage. Something bites you but does no damage. The searing ray hits something. You finish channelling your searing ray. Something hits you but does no damage. Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! Okay, then. Okay, then. You feel much better. Something hits you. Something bites you. Something draws vitality from your injuries! You miss something. You unwield your +0 dagger of flaming. Your +0 dagger of flaming stops flaming. You hear the crackle of electricity. a - a +1 hand axe of electrocution (weapon) Something hits you! Something bites you. Something draws vitality from your injuries! You closely miss something. Something draws life force from you! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. It was a potion of enlightenment. Your roots keep you in place. Okay, then. It was a potion of curing. You feel better. Something hits you. * * * LOW HITPOINT WARNING * * * Something bites you but does no damage. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! (Press . to maintain the ray.) Something draws life force from you! * * * LOW HITPOINT WARNING * * * The searing ray hits something. The world stops spinning. Something hits you but does no damage. Something bites you. * * * LOW HITPOINT WARNING * * * Something draws vitality from your injuries! The searing ray hits something! You finish channelling your searing ray. Something hits you but does no damage. Something bites you. You die... #............# #..##.######.# #..#.......#.# #..#.)####.#$# ##..#..# #.#)# #.).#..# #.#.# #.#.#..# #.#)# ####.#.#).####.#{# .....#.#<))(().#♣# .#####.###..)....# .### #...........# ...#######......## ................# ...##########.### ...# #.# ...# #.# ...# #.# There were no monsters in sight! Vanquished Creatures Prince Ribbit (D:5) Grinder (D:5) Eustachio (D:5) 2 humans (D:7) An ogre (D:7) 2 kobold brigands (D:7) 2 bullfrogs 3 scorpions 2 rock fish (D:7) 4 marrowcudas 3 hounds 3 jellies 3 orc priests A drude (D:7) A clockroach (D:5) 2 sleepcaps (D:6) Ijyb (D:4) An iguana (D:6) 4 orc wizards 3 adders A shadow imp (D:4) 2 white imps 2 ufetubi 5 dart slugs 2 ribbon worms 28 orcs 5 hobgoblins 3 jackals (D:4) 2 quokkas 6 ball pythons 9 bats 7 endoplasms A frilled lizard (D:3) 11 goblins 18 kobolds 7 rats 150 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 297 | D:1 | Reached skill level 6 in Conjurations 959 | D:2 | Found an iron altar of Okawaru. 1217 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 1785 | D:2 | Reached skill level 7 in Conjurations 1950 | D:2 | Learned a level 2 spell: Searing Ray 2313 | D:3 | Reached skill level 1 in Alchemy 2313 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/8 2513 | D:3 | Encountered a rust devil 2514 | D:3 | Found a faded altar of an unknown god. 3315 | D:4 | Encountered a bullfrog 3327 | D:4 | Killed a bullfrog 3328 | D:4 | Reached skill level 3 in Spellcasting 3328 | D:4 | Reached skill level 2 in Alchemy 3328 | D:4 | Reached XP level 5. HP: 14/28 MP: 10/10 3443 | D:4 | Encountered Ijyb 3712 | D:4 | Found Zin's Purification Station. 3740 | D:4 | Found a glowing silver altar of Zin. 3969 | D:4 | Found a burning altar of Makhleb. 4059 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/12 4169 | D:4 | Killed Ijyb 4425 | D:5 | Entered Level 5 of the Dungeon 4427 | D:5 | Encountered Eustachio 4436 | D:5 | Found a shadowy altar of Dithmenos. 4466 | D:5 | Encountered Grinder 4515 | D:5 | Identified 3 scrolls of identify 4515 | D:5 | Identified 4 potions of attraction 4517 | D:5 | Identified 2 scrolls of immolation 4518 | D:5 | Identified 2 scrolls of blinking 4538 | D:5 | Reached skill level 3 in Alchemy 4538 | D:5 | Found a statue of an orb of winter. 4581 | D:5 | Killed Grinder 4582 | D:5 | Reached skill level 4 in Spellcasting 4582 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4582 | D:5 | Reached XP level 7. HP: 26/36 MP: 12/14 4655 | D:5 | Identified the +1 leather armour "Qydding" {rElec Regen+} 4676 | D:5 | Identified the +1 ring mail of the Fife {rN+ Int-5 Slay+2} 4815 | D:5 | Found a staircase to the Ecumenical Temple. 4815 | D:5 | Found a statue of an orb of winter. 4872 | D:5 | Killed Eustachio 4873 | D:5 | Reached skill level 5 in Spellcasting 4873 | D:5 | Reached skill level 4 in Alchemy 5066 | D:5 | Encountered Prince Ribbit 5080 | D:5 | Killed Prince Ribbit 5081 | D:5 | Reached skill level 5 in Alchemy 5081 | D:5 | Reached XP level 8. HP: 41/41 MP: 15/17 5639 | D:6 | Reached skill level 1 in Fighting 5730 | D:6 | Reached skill level 3 in Dodging 5730 | D:6 | Reached skill level 6 in Spellcasting 5953 | D:6 | Reached skill level 2 in Fighting 6799 | D:7 | Reached skill level 4 in Dodging 7052 | D:7 | Reached skill level 3 in Fighting 7080 | D:7 | Found Tairer's Jewellery Shop. 7194 | D:7 | Encountered a troll 7240 | D:7 | Reached XP level 9. HP: 49/51 MP: 20/20 7457 | D:7 | Reached skill level 4 in Fighting 7457 | D:7 | Reached skill level 5 in Dodging 7498 | D:7 | Reached skill level 7 in Spellcasting 7570 | Temple | Entered the Ecumenical Temple 7598 | Temple | Became a worshipper of Vehumet 7598 | Temple | Offered knowledge of Shock by Vehumet. 7627 | D:5 | Learned a level 1 spell: Shock 7685 | D:7 | Reached skill level 8 in Conjurations 7695 | D:7 | Reached skill level 2 in Air Magic 7861 | D:7 | Identified 3 potions of brilliance 7862 | D:7 | Identified 3 potions of moonshine 7863 | D:7 | Identified 3 potions of mutation 7863 | D:7 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 7863 | D:7 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 7863 | D:7 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 7864 | D:7 | Identified 2 potions of lignification 7873 | D:7 | Identified 2 potions of haste 7874 | D:7 | Identified 2 potions of heal wounds 7887 | D:7 | Identified a potion of enlightenment 7888 | D:7 | Identified a potion of curing 7891 | D:7 | HP: 2/69 [something (4)] 7892 | D:7 | Slain by a vampire Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_cupped D:2: layout_loops_ring, basic_altar D:3: layout_basic, dreamdust_ecumenical_altar_sealed_demon, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b D:4: layout_basic, zin_purify, lemuel_crystal_altar, uniq_ijyb D:5: layout_loops_cross, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_from_below_a, uniq_prince_ribbit1, uniq_grinder, uniq_eustachio D:6: nicolae_cairo_tiling_large, layout_gridville D:7: layout_basic, serial_shops, shop, minmay_ruffians Temple: mainiacjoe_temple_bowtie_tessellation Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 6 7 8 | 8.1 Alchemy | 1 2 3 5 | 5.2 Spellcasting | 3 4 5 6 7 | 7.0 Fighting | 3 4 | 4.0 Dodging | 4 5 | 5.0 Air Magic | 2 | 2.8 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 3 | 18 | 12 || 33 Melee: Dagger | 3 | 18 | 11 || 32 Kick | 1 | 2 | 3 || 6 Peck | | 2 | 1 || 3 Hand axe | | | 1 || 1 Cast: Magic Dart | 87 | 95 | 104 || 286 Searing Ray | | 5 | 51 || 56 Drink: Heal wounds | | | 2 || 2 Curing | | | 1 || 1 Haste | | | 1 || 1 Brilliance | | | 1 || 1 Enlightenment | | | 1 || 1 Moonshine | | | 1 || 1 Mutation | | | 1 || 1 Lignification | | | 1 || 1 Read: Identify | | 1 | || 1 Immolation | | 1 | || 1 Blinking | | 1 | || 1 Armour: Robe | 3 | 37 | || 40 None | | 1 | 32 || 33 Leather armour | | | 35 || 35 Dodge: Dodged | 5 | 39 | 81 || 125 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7882 | 7447 | 435 | 368 | 5882 | 8 | 985.2 | Dungeon | 7827 | 7444 | 383 | 368 | 5882 | 7 | 1118.1 | Temple | 54 | 2 | 52 | 0 | 0 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1401 daAuts D:6: 1399 daAuts D:5: 1174 daAuts D:2: 1046 daAuts D:4: 1012 daAuts D:1: 958 daAuts D:7: 834 daAuts Temple: 54 daAuts