edsrzf Level 1 of the Dungeon [Shop] Barghuj's Book Shoppe a parchment of Dimensional Bullseye (143 gold) a parchment of Frozen Ramparts (96 gold) a parchment of Leda's Liquefaction (143 gold) a parchment of Call Imp (63 gold) a parchment of Petrify (143 gold) a parchment of Gloom (96 gold) a parchment of Foxfire (44 gold) a parchment of Borgnjor's Revivification (459 gold) a parchment of Momentum Strike (63 gold) a parchment of Shatter (572 gold) a parchment of Flame Wave (143 gold) [Shop] Tisaac's Weapon Shop a +0 dagger (26 gold) the +3 mace of Wass {concuss, ^Contam rElec rF+} (434 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +2 shortbow of the Bouncing Mystics {flame, rN+ Will+} (418 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +2 glaive of flaming (390 gold) a +0 spear (39 gold) 6 datura-tipped darts (70 gold) a +0 spear (39 gold) a +1 antimagic sling (149 gold) a +0 spear (39 gold) a +0 spear (39 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) [Shop] Gymiw's Book Emporium a parchment of Silence (257 gold) a parchment of Brom's Barrelling Boulder (182 gold) a parchment of Foxfire (56 gold) a parchment of Passage of Golubria (182 gold) a parchment of Cigotuvi's Putrefaction (182 gold) a parchment of Alistair's Walking Alembic (257 gold) a parchment of Plasma Beam (350 gold) a parchment of Vhi's Electric Charge (182 gold) a manual of Throwing (1120 gold) a parchment of Freeze (56 gold) a parchment of Starburst (350 gold) a parchment of Splinterfrost Shell (459 gold) a parchment of Fugue of the Fallen (123 gold) a parchment of Scorch (81 gold) a parchment of Call Canine Familiar (123 gold) [Shop] Seberuo's Weapon Emporium a +0 club (5 gold) a +0 spear (30 gold) a +3 great sword of holy wrath (350 gold) a +0 mace (30 gold) the +1 dagger of the Conjuring Olm {heavy, rPois rF+ rN++ Will-} (331 gold) rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. a +0 club (5 gold) a +0 mace (30 gold) a +0 dagger (20 gold) (2, 16, D:1) a +0 club (3, 12, D:1) a human corpse (skeletalised by now) (5, 13, D:1) a +0 leather armour (9, 25, D:1) a hobgoblin skeleton (10, 4, D:1) a frilled lizard skeleton (14, 3, D:1) a +0 dagger a stone a kobold skeleton (15, 2, D:1) a +0 robe (20, 21, D:1) a bat corpse (skeletalised by now) (30, 12, D:1) a hobgoblin skeleton (44, 0, D:1) a +0 dagger (44, 22, D:1) a hobgoblin corpse (skeletalised by now) (52, -5, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 41, D:1) a +0 club Level 2 of the Dungeon (0, 1, D:2) a hobgoblin corpse (skeletalised by now) (2, -1, D:2) a frilled lizard corpse (skeletalised by now) (3, -1, D:2) a +0 robe (3, 2, D:2) 5 boomerangs (3, 3, D:2) a quill talisman (4, 4, D:2) an inkwell talisman (5, 1, D:2) a +0 ring mail (15, -18, D:2) a +0 mace (20, 7, D:2) a quokka corpse (skeletalised by now) (22, -15, D:2) a +0 dagger a goblin corpse (25, -6, D:2) a hobgoblin corpse (26, -4, D:2) a +0 leather armour (33, -8, D:2) a +0 robe (34, -1, D:2) a +1 dagger of pain (36, -18, D:2) a scroll of fog (38, -5, D:2) a +0 whip (39, -16, D:2) a curare-tipped dart