Dungeon Crawl Stone Soup version 0.35-a0-286-gf03e214ed5 (webtiles) character file. Game seed: 6369660654109901585 39 edsrzf the Magician (level 3, 0/28 HPs) Began as a Djinni Reaver on Apr 16, 2026. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1471 turns). edsrzf the Magician (Djinni Reaver) Turns: 1471, Time: 00:02:07 Health: 0/28 AC: 3 Str: 11 XL: 3 Next: 70% Gold: 78 EV: 10 Int: 16 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 falchion rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: mighty, attractive, flying, studying Polearms A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) c - the +1 robe of the Harvest Moon {Regen+ MP+7 Int-4} (You found it on level 2 of the Dungeon) Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). Int-4: It affects your intelligence (-4). It cannot be enchanted further. Scrolls c - 3 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fog {unknown} j - a scroll of revelation {unknown} Potions k - a potion of curing {unknown} l - a potion of lignification {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 2.8 Long Blades - Level 2.1 Dodging + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 56% 2d9 5% 1 b - Momentum Strike Conj/Tloc 28% 3d8 8% 2 c - Rending Blade Conj/Frge 14% 2d7 45% 4 d - Poisonous Vapours Alch/Air 56% 1d2 5% 1 h - Hailstorm Conj/Ice 14% 3d6 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! HP restored. You reach down and open the door. You encounter a gnoll and 2 jackals. The jackal barks! The gnoll shouts! The jackal completely misses you. You hit the jackal but do no damage. The jackal barks! The jackal completely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. x2 You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You slash the gnoll! You kill the gnoll! The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. You kill the jackal! There is an open door here. Items here: ) †††. You reach down and open the door. Found a bubbling red potion. There is an open door here. n - a bubbling red potion Press: ? - help, v - describe, . - travel A stone wall. There is an open door here. You reach down and open the door. There is an open door here. Items here: ) †††. There is a shaft here. Found a short sword. You see here a +0 short sword. You encounter Terence the Veteran. He is wielding a +0 mace and wearing a +2 ring mail of willpower. Terence shouts! Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +2 ring mail of willpower Poisonous fumes billow around Terence! Terence is poisoned. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 mace and wearing a +2 ring mail of willpower (lightly wounded, poisoned) Poisonous fumes billow around Terence! Terence looks even sicker. You hit Terence. Terence is heavily wounded. Terence bares his teeth. Terence misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace! You closely miss Terence. Terence is severely wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 mace. Terence barely misses you. It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +0 mace. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ....∩.. ##......##........ .....# ####.....###..... .....# #..##.##...... ._..♣### #..##......#[. .......# #..##......#.. .....#.# ##.........#.. .ß..♣..######### ##........#.. ##.............#### #........#<. ###............@.# #..###...#.. #.#.........##@.....% .....## #.##........# ....... ....... #.##.######## ....... ........ #.##.# #...... ........ #..#)# ...... ##.#.# ...... #...# ...... ##..# You could see Terence (poisoned). Vanquished Creatures A gnoll (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 6 jackals 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:2) 3 frilled lizards 2 goblins A kobold (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Djinni Reaver began the quest for the Orb. 0 | D:1 | edsrzf set off with the following spells memorised: Kiss of | Death, Momentum Strike, Hailstorm, Rending Blade. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 211 | D:1 | Reached skill level 3 in Spellcasting 211 | D:1 | Reached skill level 3 in Conjurations 211 | D:1 | Reached skill level 3 in Hexes 211 | D:1 | Reached skill level 3 in Summonings 211 | D:1 | Reached skill level 3 in Necromancy 211 | D:1 | Reached skill level 3 in Translocations 211 | D:1 | Reached skill level 3 in Forgecraft 211 | D:1 | Reached skill level 3 in Fire Magic 211 | D:1 | Reached skill level 3 in Ice Magic 211 | D:1 | Reached skill level 3 in Air Magic 211 | D:1 | Reached skill level 3 in Earth Magic 211 | D:1 | Reached skill level 3 in Alchemy 350 | D:1 | Reached XP level 2. HP: 17/23 MP: 0/0 1080 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/0 1080 | D:2 | Learned a level 1 spell: Poisonous Vapours 1087 | D:2 | Identified the +1 robe of the Harvest Moon {Regen+ MP+7 | Int-4} 1250 | D:2 | Found a faded altar of an unknown god. 1463 | D:2 | Encountered Terence 1470 | D:2 | Identified a potion of attraction 1471 | D:2 | Identified a potion of might 1471 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_corners, st_stairs_4, roderic_serpentine_path D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden, cheibrodos_gnoll_hut, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.6 Conjurations | 3 | 3.6 Hexes | 3 | 3.6 Summonings | 3 | 3.6 Necromancy | 3 | 3.6 Translocations | 3 | 3.6 Forgecraft | 3 | 3.6 Fire Magic | 3 | 3.6 Ice Magic | 3 | 3.6 Air Magic | 3 | 3.6 Earth Magic | 3 | 3.6 Alchemy | 3 | 3.6 Fighting | | 2.0 Long Blades | | 2.8 Dodging | | 2.1 Action || total ---------------------------++------- Attack: Normal || 98 Melee: Falchion || 98 Cast: Poisonous Vapours || 2 Drink: Might || 1 Attraction || 1 Stab: Sleeping || 2 Armour: Leather armour || 60 Dodge: Dodged || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1488 | 1450 | 38 | 0 | 1191 | 2 | 744.0 | Dungeon | 1488 | 1450 | 38 | 0 | 1191 | 2 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1082 daAuts D:2: 405 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+