Dungeon Crawl Stone Soup version 0.35-a0-978-g0941e263bb (webtiles) character file. Game seed: 10737101911797682003 913 edsrzf the Magician (level 8, -2/48 (50) HPs) Began as a Djinni Conjurer on Sept 3, 2026. Slain by Edmund ... wielding a +2 dire flail of draining (3 damage) ... on level 4 of the Dungeon. The game lasted 00:05:30 (3183 turns). edsrzf the Magician (Djinni Conjurer) Turns: 3183, Time: 00:05:31 HP: -2/48 (50) AC: 5 Str: 6 XL: 8 Next: 30% Gold: 158 EV: 11 Int: 23 God: SH: 0 Dex: 11 rFire + + + (20%) g - +5 dagger rCold . . . (100%) d - orb {Glass} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +2 helmet rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-3 HP) @: resistant, flying, lightly drained A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons g - a +5 dagger (weapon) Missiles e - a throwing net {=f} f - 2 poisoned darts Armour a - a +0 robe (worn) c - a +2 helmet (worn) d - an orb of glass (worn) Magical Staves b - a staff of cold Jewellery h - an amulet of chemistry Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of revelation {unknown} l - 2 scrolls of noise {unknown} m - a scroll of blinking {unknown} n - a scroll of vulnerability {unknown} Potions c - 2 potions of curing k - a potion of enlightenment {unknown} o - a potion of berserk rage {unknown} r - a potion of resistance Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations + Level 7.5 Hexes + Level 7.5 Summonings + Level 7.5 Necromancy + Level 7.5 Translocations + Level 7.5 Forgecraft + Level 7.5 Fire Magic + Level 7.5 Ice Magic + Level 7.5 Air Magic + Level 7.5 Earth Magic + Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Alch 21% 3d12 3% 4 b - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d53% 4 c - Apportation Tloc 86% N/A 1% 1 d - Jinxbite Hex 86% 2d3 1% 2 e - Call Canine Familiar Summ 43% N/A 1% 3 r - Searing Ray Conj 86% 2d7 1% 2 X - Magic Dart Conj 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (summoned, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (summoned, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * Edmund says, "I'm quite good with sums, too." The quokka barely misses you. You hear the brisk rusting of a very distant drain. The quokka attacks as it pursues you! The quokka barely misses you. You see here an adder corpse. The quokka closely misses you. The quokka attacks as it pursues you! The quokka closely misses you. You see here an amulet of chemistry. h - an amulet of chemistry The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka barely misses you. Eustachio mumbles some strange words. The quokka closely misses you. It was a potion of heal wounds. You feel much better. The quokka barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (heavily wounded, 83% to hit) The searing ray hits the quokka! You kill the quokka! The quokka's corpse disappears in a puff of smoke! The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits the bat. You kill the bat! The bat's corpse disappears in a puff of smoke! (Press . to maintain the ray.) Edmund zaps a wand. The puff of flame hits you. You resist. The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Eustachio. Eustachio is almost dead. The searing ray hits the river rat! You kill the river rat! The river rat's corpse disappears in a puff of smoke! The searing ray misses Edmund. The searing ray hits Eustachio. Eustachio is almost dead. The searing ray hits the bat. You kill the bat! The bat's corpse disappears in a puff of smoke! Edmund hits you with a +2 dire flail of draining! You feel drained. Eustachio twirls his moustache. Eustachio gestures wildly while chanting. Eustachio blinks! The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of draining. You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Eustachio, wielding a +0 rapier and wearing a +0 leather armour (almost dead, 83% to hit) The searing ray hits Edmund. Edmund is heavily wounded. The searing ray hits Eustachio! You kill Eustachio! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 dire flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Your life force feels restored. The searing ray hits Edmund! Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 dire flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. You die... Edmund says, "I'd like to see a scythe do that!" .........# #.#.## .#.# ########.# #.†## #.. ......[).# ###.###.# )######### ##.#.# .# ##.# .# #)# .# #.# .# #@# .# #@# .# #.# .# #.# .######## #.# )..)....# #.. #######[######.... #............ #..######.#### #..# You could see Edmund. Vanquished Creatures Pikel (D:4) Eustachio (D:4) An ice beast (D:3) 3 lemures (D:4) A hound (D:3) An orc wizard (D:4) 4 gnolls (D:2) 9 adders 3 dart slugs 2 ribbon worms (D:2) 4 endoplasms 11 hobgoblins 3 orcs (D:4) A quokka (D:2) 5 ball pythons 6 bats 3 frilled lizards 3 goblins 9 kobolds 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | edsrzf the Djinni Conjurer began the quest for the Orb. 0 | D:1 | edsrzf set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 782 | D:2 | Reached skill level 4 in Spellcasting 782 | D:2 | Reached skill level 4 in Conjurations 782 | D:2 | Reached skill level 4 in Hexes 782 | D:2 | Reached skill level 4 in Summonings 782 | D:2 | Reached skill level 4 in Necromancy 782 | D:2 | Reached skill level 4 in Translocations 782 | D:2 | Reached skill level 4 in Forgecraft 782 | D:2 | Reached skill level 4 in Fire Magic 782 | D:2 | Reached skill level 4 in Ice Magic 782 | D:2 | Reached skill level 4 in Air Magic 782 | D:2 | Reached skill level 4 in Earth Magic 782 | D:2 | Reached skill level 4 in Alchemy 782 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 782 | D:2 | Learned a level 1 spell: Apportation 1333 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1623 | D:2 | Reached XP level 5. HP: 31/35 MP: 0/0 1623 | D:2 | Learned a level 2 spell: Jinxbite 1767 | D:3 | Encountered an ice beast 2005 | D:3 | Reached skill level 5 in Spellcasting 2005 | D:3 | Reached skill level 5 in Conjurations 2005 | D:3 | Reached skill level 5 in Hexes 2005 | D:3 | Reached skill level 5 in Summonings 2005 | D:3 | Reached skill level 5 in Necromancy 2005 | D:3 | Reached skill level 5 in Translocations 2005 | D:3 | Reached skill level 5 in Forgecraft 2005 | D:3 | Reached skill level 5 in Fire Magic 2005 | D:3 | Reached skill level 5 in Ice Magic 2005 | D:3 | Reached skill level 5 in Air Magic 2005 | D:3 | Reached skill level 5 in Earth Magic 2005 | D:3 | Reached skill level 5 in Alchemy 2510 | D:3 | Killed an ice beast 2511 | D:3 | Reached XP level 6. HP: 32/40 MP: 0/0 2953 | D:4 | Encountered Pikel 2968 | D:4 | Identified 5 potions of curing 2978 | D:4 | Killed Pikel 2979 | D:4 | Reached skill level 7 in Spellcasting 2979 | D:4 | Reached skill level 7 in Conjurations 2979 | D:4 | Reached skill level 7 in Hexes 2979 | D:4 | Reached skill level 7 in Summonings 2979 | D:4 | Reached skill level 7 in Necromancy 2979 | D:4 | Reached skill level 7 in Translocations 2979 | D:4 | Reached skill level 7 in Forgecraft 2979 | D:4 | Reached skill level 7 in Fire Magic 2979 | D:4 | Reached skill level 7 in Ice Magic 2979 | D:4 | Reached skill level 7 in Air Magic 2979 | D:4 | Reached skill level 7 in Earth Magic 2979 | D:4 | Reached skill level 7 in Alchemy 2979 | D:4 | Reached XP level 7. HP: 8/45 MP: 0/0 2979 | D:4 | Learned a level 3 spell: Call Canine Familiar 2979 | D:4 | Reached XP level 8. HP: 9/50 MP: 0/0 3084 | D:4 | Encountered Edmund 3150 | D:4 | Encountered Eustachio 3165 | D:4 | Identified 2 potions of resistance 3177 | D:4 | Identified a potion of heal wounds 3182 | D:4 | Killed Eustachio 3183 | D:4 | HP: 1/50 [Edmund/+2 dire flail of draining (6)] 3183 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_basic D:2: minmay_razor_zed, layout_basic, serial_bayou_lake_a D:3: layout_basic D:4: layout_loops_ring, portal_sewer_entry_b, uniq_edmund, uniq_eustachio, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 7 | 7.5 Conjurations | 4 5 7 | 7.5 Hexes | 4 5 7 | 7.5 Summonings | 4 5 7 | 7.5 Necromancy | 4 5 7 | 7.5 Translocations | 4 5 7 | 7.5 Forgecraft | 4 5 7 | 7.5 Fire Magic | 4 5 7 | 7.5 Ice Magic | 4 5 7 | 7.5 Air Magic | 4 5 7 | 7.5 Earth Magic | 4 5 7 | 7.5 Alchemy | 4 5 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 3 || 3 Melee: Dagger | | | 3 || 3 Throw: Throwing net | | 1 | || 1 Cast: Magic Dart | 73 | 65 | 20 || 158 Searing Ray | 2 | 10 | 4 || 16 Iskenderun's Myst | | 1 | || 1 Drink: Curing | | 3 | || 3 Heal wounds | | | 1 || 1 Resistance | | | 1 || 1 Stab: Sleeping | | | 1 || 1 Armour: Robe | 6 | 17 | 24 || 47 Dodge: Dodged | 4 | 7 | 24 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3182 | 2963 | 219 | 193 | 2248 | 4 | 795.5 | Dungeon | 3182 | 2963 | 219 | 193 | 2248 | 4 | 795.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1190 daAuts D:2: 955 daAuts D:1: 768 daAuts D:4: 268 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+