Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1837284013743421026 60 enarc13 the Conjurer (level 3, -2/16 HPs) Began as a Felid Conjurer on Nov 14, 2024. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:01 (2053 turns). enarc13 the Conjurer (Felid Conjurer) Turns: 2053, Time: 00:04:01 Health: -2/16 AC: 1 Str: 5 XL: 3 Next: 80% Magic: 0/7 EV: 18 Int: 21 God: Gold: 96 SH: 5 Dex: 20 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... k - amulet of reflection Stlth +++ g - +6 ring of dexterity HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Jewellery g - a +6 ring of dexterity (left paw) k - an amulet of reflection (around neck) p - an amulet of regeneration Scrolls b - a scroll of silence {unknown} c - a scroll of blinking {unknown} d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} i - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} n - a scroll of revelation {unknown} o - 3 scrolls of fog {unknown} Potions a - a potion of magic f - a potion of brilliance {unknown} h - 2 potions of degeneration {unknown} l - a potion of heal wounds {unknown} m - a potion of haste {unknown} Skills: + Level 3.5 Dodging + Level 3.7 Stealth - Level 2.0 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) You now have 5/7 mp. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You take 11 damage, and have 5/16 hp. MASSIVE DAMAGE!! You now have 4/7 mp. Unknown command. The searing ray hits the orc wizard! The orc wizard is almost dead. You now have 3/7 mp. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc wizard closely misses you. You now have 2/7 mp. You block the orc wizard's attack. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, slightly transparent, 72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. You take 1 damage, and have 5/16 hp. You now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. The orc wizard casts a spell at you. The magic dart hits you! You die... #####.### #...o.... #.### #o..# #@#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.# #.# You could see an orc wizard (invisible). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A bat (D:1) 8 endoplasms 3 goblins (D:1) 4 jackals (D:1) 4 kobolds 3 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:2) 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enarc13 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 275 | D:1 | Reached XP level 2. HP: 11/13 MP: 0/6 297 | D:1 | Slain by a jackal 297 | D:1 | Lost a life (0 lives remaining) 354 | D:1 | You fall into a shaft and drop 1 floor! 570 | D:1 | Reached skill level 4 in Conjurations 687 | D:1 | Learned a level 2 spell: Searing Ray 851 | D:1 | Reached XP level 3. HP: 7/16 MP: 1/7 2053 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, minmay_misc_feat_encased D:2: layout_loops_ring, minmay_heptomino_o4 D:3: wad_pebble_path, layout_basic, biasface_ghost_orc_armoury Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.5 Conjurations | 4 | 4.4 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 26 Bite || 2 Cast: Magic Dart || 81 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 29 Dodge: Dodged || 59 Block: Other || 1