Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10913145185686750085 26 enarc13 the Apothecary (level 2, -5/19 HPs) Began as a Mummy Alchemist on Dec 5, 2024. Slain by Terence ... wielding a +3 heavy mace (18 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1424 turns). enarc13 the Apothecary (Mummy Alchemist) Turns: 1424, Time: 00:02:29 Health: -5/19 AC: 7 Str: 11 XL: 2 Next: 89% Magic: 15/15 EV: 9 Int: 14 God: Gold: 141 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . d - +0 short sword rCold + . . (no shield) rNeg + + + j - +0 ring mail rPois ∞ (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... g - amulet of magic regeneration Stlth + c - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.54/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons b - a +0 club d - a +0 short sword (weapon) k - a +0 flail Armour a - a +0 robe f - a +0 pair of boots (worn) h - a +0 cloak (worn) j - a +0 ring mail (worn) Jewellery c - a ring of magical power (left hand) g - an amulet of magic regeneration (around neck) Scrolls e - a scroll of teleportation {unknown} i - a scroll of identify {unknown} l - a scroll of revelation {unknown} m - a scroll of fog {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 1.5 Conjurations - Level 3.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 38% 2 Grave Claw Necr 6% 2d7 61% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 63% 3 Olgreb's Toxic Radiance Alch 10% N/A 83% 4 Petrify Alch/Erth 6% N/A 95% 4 Sticky Flame Fire/Alch 6% 2d4 95% 4 Animate Dead Necr 3% N/A 99% 4 Summon Lightning Spire Summ/Air 2% 3d4 99% 4 Irradiate Conj/Alch 4% 3d13 99% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Hoarfrost Cannonade Ice/Alch 3% 3d6/3d12 100% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Could not explore, unopened door. You open the door. There is an open door here. You now have 141 gold pieces (gained 10). You open the door. Terence the Veteran comes into view. He is wielding a +3 heavy mace. Terence is nearby! Terence shouts! Terence screams, "Where's your power now?!" There is an open door here. The sting hits Terence but does no damage. Terence is poisoned. You now have 14/15 mp. The sting hits Terence. Terence looks even sicker. Terence is lightly wounded. The sting misses Terence. You now have 13/15 mp. You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +3 heavy mace. You take 6 damage, and have 13/19 hp. MASSIVE DAMAGE!! MP restored: 15 Unknown command. Casting: Sting (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy mace and wearing a +0 chain mail (moderately wounded, very poisoned, 77% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is moderately wounded. Terence hits you with a +3 heavy mace!! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." # ##.## # #.# # #.# # # ##+## #. #### ##...## #. ...# ##.....## ### ...# ##.......## # ... ...# #.........####...# ... ......+.........@@...... ... ...####!........####...# ... #..# ##.......## . .(. ##.# ##.....## ... ...# ##...## ... ###########'## ... # #........# ).. ####.#####..# ### .....# #..## # You could see Terence (very poisoned). Vanquished Creatures A dart slug (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins A hobgoblin (D:1) 3 kobolds 4 ball pythons 3 bats A frilled lizard (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | enarc13 the Mummy Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 168 | D:1 | Reached skill level 1 in Conjurations 476 | D:1 | Reached XP level 2. HP: 9/19 MP: 5/5 696 | D:1 | Found a faded altar of an unknown god. 724 | D:1 | Got Gukust's Incunable of Haze and Toxicants 1416 | D:2 | Noticed Terence 1424 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, basic_ecumenical_altar, minmay_shallow_snake_nest D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.5 Alchemy | 3 | 3.0 Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 27 Cast: Sting || 41 Armour: Robe || 18 Ring mail || 4 Dodge: Dodged || 24