enarc13 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (12, -27, D:1) a rat corpse (skeletalised by now) (43, -34, D:1) a rat corpse (skeletalised by now) (48, -7, D:1) a bat skeleton (49, -5, D:1) a +0 club a frilled lizard skeleton (50, -24, D:1) a +0 whip (52, -4, D:1) a rat skeleton (60, -8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear a +0 robe (0, 32, D:2) a +0 whip (14, -17, D:2) 3 stones (15, -11, D:2) a +0 leather armour (19, 25, D:2) a frilled lizard skeleton (27, -8, D:2) a +0 sling (28, -9, D:2) a +0 sling a +0 club (32, 31, D:2) a +0 club (36, 15, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (11, 27, D:3) a +0 dagger (13, 17, D:3) a +0 robe a +1 dagger (18, -17, D:3) a frilled lizard corpse (skeletalised by now) (18, 7, D:3) a hobgoblin skeleton (25, 16, D:3) a +0 spear (31, 27, D:3) a +0 whip (36, 18, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (37, 29, D:3) a +0 short sword an orc skeleton (40, 6, D:3) a +0 war axe (43, 18, D:3) a +0 club 2 stones a kobold corpse (skeletalised by now) (47, 11, D:3) a hobgoblin skeleton (55, 32, D:3) the +1 robe of Heycigas {Harm rC+ MP+5} Harm: It increases damage dealt and taken. rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). (56, 33, D:3) 5 stones (63, 36, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, -14, D:4) a +0 dagger a +0 plate armour (11, -22, D:4) a +0 short sword 2 stones (12, -42, D:4) a stone (14, -46, D:4) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (14, -10, D:4) a +0 whip a kobold corpse (skeletalised by now) (18, -46, D:4) a +0 robe (18, -28, D:4) a +0 leather armour a +0 whip a +0 falchion a +0 whip of venom a +0 robe a +0 dagger a +0 leather armour a +0 hand axe an orc skeleton an orc skeleton an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 14, D:5) a +0 giant club an ogre corpse the Ecumenical Temple