errantry Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (0, 1, D:1) a parchment of Petrify (8, -1, D:1) a +0 hand axe (19, 15, D:1) a bat corpse (skeletalised by now) (25, 31, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (26, 46, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (10, 20, D:2) a +0 whip (12, -4, D:2) a +0 dagger (17, 20, D:2) a +3 quarterstaff of speed (18, -3, D:2) a +0 ring mail (23, -8, D:2) a ball python corpse (skeletalised by now) (36, -10, D:2) 4 javelins Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (8, 1, D:3) a +0 dagger 5 stones a kobold corpse (10, 3, D:3) a +0 dagger a +0 sling a goblin corpse (11, -24, D:3) the quill talisman of a wizard's laboratory {rN+ Str+5 Dex-5} [quill talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). (11, 5, D:3) a +0 club a +0 club a +0 club a goblin corpse a goblin corpse (12, 4, D:3) a bat corpse (13, 0, D:3) a +0 whip (15, 2, D:3) a potion of might