felix Level 1 of the Dungeon (0, 0, D:1) a +0 club a rat skeleton a goblin skeleton (0, 1, D:1) a +0 club a kobold skeleton (1, -1, D:1) a +0 short sword (8, -24, D:1) 4 stones (14, -16, D:1) a +0 dagger (14, 0, D:1) a +0 dagger (17, -19, D:1) a frilled lizard corpse (skeletalised by now) (22, -26, D:1) a +0 dagger 7 stones (24, -23, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (31, -12, D:1) a +0 dagger (34, -23, D:1) a +0 dagger (36, -12, D:1) a quokka corpse (skeletalised by now) (37, -12, D:1) a +0 dagger (42, -5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 25, D:2) a +0 leather armour (1, 4, D:2) a +0 dagger (3, 16, D:2) 11 gold pieces (6, 32, D:2) a +0 short sword a hobgoblin corpse (skeletalised by now) (7, 12, D:2) a +0 mace (14, 4, D:2) a Treatise on Traps (19, 21, D:2) the +4 dagger "Zesagrab" {flame, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (28, 15, D:2) an adder skeleton (31, 16, D:2) a bat skeleton (39, 5, D:2) a +0 short sword a kobold skeleton (39, 6, D:2) a hobgoblin skeleton (41, 30, D:2) a bat corpse (skeletalised by now) (46, 24, D:2) a +0 spear