Tutorial DCSS version 0.32.1 (webtiles) character file. fightingspirit the Covered (Human Fighter) Turns: 374, Time: 00:07:21 Health: 30/30 AC: 2 Str: 16 XL: 3 Next: 70% Magic: 15/15 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.25/turn c - ring of wizardry MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons d - a +0 club Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (left hand) c - a ring of wizardry (right hand) Scrolls e - 2 scrolls of amnesia Skills: + Level 3.6 Fighting + Level 3.6 Armour + Level 0.2 Dodging + Level 2.3 Unarmed Combat + Level 1.0 Spellcasting You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 0% N/A 38% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 14% 1 Call Imp Summ 0% N/A 21% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. e - 3 scrolls of amnesia Your memory of Magic Dart unravels. Found fightingspirit's Grimoire of Demonology for Dummies. You pick up fightingspirit's Grimoire of Demonology for Dummies and begin reading... You add the spell Call Imp to your library. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. There is a fountain of clear blue water here. Okay, then. You open the door. There is an open door here. You open the gate. A hobgoblin comes into view. The hobgoblin shouts! There is an open gate here. The hobgoblin hits you. Okay, then. You can't memorise that many levels of magic yet! You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You start waiting. Done waiting. There's nothing to open nearby. Found a ring mail. Found a kite shield. #.....# ##.## ##. #.....# ### ##. #.....# #.. #.....# #<< #.....###### ### ###.####...## #.# #..[..# #.###.....##### #......@....... #####.....##### #..[..# ##...## ##### There are no monsters in sight! Vanquished Creatures 3 bat skeletons (D:1) A goblin (D:1) A hobgoblin (D:2) 3 training dummies (D:1) A goblin skeleton (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fightingspirit the Human Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got fightingspirit's Volume of Introductory Spellcasting 22 | D:1 | Learned a level 1 spell: Magic Dart 169 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 169 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/6 230 | D:2 | Got fightingspirit's Grimoire of Demonology for Dummies 235 | D:2 | Learned a level 3 spell: Mephitic Cloud Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 25 Cast: Magic Dart || 8 Use: Scroll || 1 Armour: Robe || 12 Dodge: Dodged || 17