Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 890810729360242830 49 fimo the Sneak (level 3, -2/26 HPs) Began as an Octopode Delver on July 4, 2025. Slain by a water moccasin (3 damage) ... on level 6 of the Dungeon. The game lasted 00:05:15 (438 turns). fimo the Sneak (Octopode Delver) Turns: 438, Time: 00:05:15 Health: -2/26 AC: 1 Str: 11 XL: 3 Next: 75% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . h - +1 long sword (freeze) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons g - a +0 sling h - a +1 long sword of freezing (weapon) Jewellery j - a ring of fire Wands f - a wand of digging (3) Scrolls b - a scroll of fog c - a scroll of revelation d - a scroll of fear i - a scroll of immolation {unknown} Potions e - a potion of haste Skills: * Level 3.2 Fighting * Level 2.3 Long Blades + Level 0.2 Ranged Weapons + Level 0.2 Throwing * Level 2.2 Dodging * Level 6.8 Stealth + Level 0.3 Unarmed Combat * Level 0.5 Spellcasting + Level 0.2 Conjurations + Level 0.6 Hexes + Level 0.2 Translocations + Level 0.2 Earth Magic + Level 0.3 Alchemy + Level 0.3 Invocations + Level 0.3 Evocations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 0% (3-9)d2 65% 3 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. The orc hits you with a +0 hand axe. There is an open door here. You closely miss the orc. The orc shouts! Your grab misses the orc. The orc hits you with a +0 hand axe. You closely miss the orc. Your grab misses the orc. You squeeze the orc. The orc is heavily wounded. You barely miss the orc. You grab the orc. You squeeze the orc! You kill the orc! You barely miss the orc. You grab the orc. The orc is heavily wounded. You constrict the orc. The orc barely misses you. You hit the orc. You freeze the orc. You kill the orc! The water moccasin barely misses you. You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin misses you. The water moccasin closely misses you. You hit the water moccasin. You freeze the water moccasin. You grab the water moccasin. You squeeze the water moccasin. The water moccasin is moderately wounded. You constrict the water moccasin. The water moccasin bites you! x2 You are lethally poisoned! The water moccasin poisons you! Okay, then. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin closely misses you. You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. You squeeze the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin is no longer moving slowly. The water moccasin bites you. You die... ...... ..... #.... ... #. ... #. #o# #S #o# #.####### #######S#####.......#### #......@...##........... #..........##....###~### #.)........###...#.#≈#.# ######.........###.#≈#.# #.............#≈#.. #.>.......###.#≈#.# ######......#.#≈#.# #......###≈### ##............ You could see a water moccasin and 2 orcs. Vanquished Creatures A hound (D:6) A shadow imp (D:6) A white imp (D:6) 3 orcs (D:6) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | fimo the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 96 | D:5 | Noticed a sleepcap 144 | D:5 | Noticed an orc wizard 165 | D:6 | Noticed a hound 173 | D:6 | Killed a hound 174 | D:6 | Reached XP level 2. HP: 14/21 MP: 2/2 174 | D:6 | Reached XP level 3. HP: 18/26 MP: 3/3 232 | D:6 | Noticed a black bear 375 | D:6 | Noticed a black bear 399 | D:6 | Noticed a water moccasin 438 | D:6 | HP: 1/26 [poisoned by a water moccasin] 438 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:5: layout_basic, uniq_duvessa D:6: layout_basic, grunt_decor_cap Action || total ---------------------------++------- Melee: Falchion || 8 Constrict || 6 Long sword || 9 Tentacles || 5 Stab: Sleeping || 1 Armour: Skin || 11 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 441 | 441 | 0 | 67 | 0 | 2 | 220.5 | Dungeon | 441 | 441 | 0 | 67 | 0 | 2 | 220.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 281 daAuts D:5: 160 daAuts