Seeded DCSS version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 1026156541490289564 (custom seed) 9 fimo the Grave Robber (level 2, 0/19 HPs) Began as a Formicid Necromancer on July 29, 2025. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:41 (282 turns). fimo the Grave Robber (Formicid Necromancer) Turns: 282, Time: 00:03:42 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 20% Magic: 0/5 EV: 11 Int: 14 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 short sword (weapon) Missiles c - 6 stones Armour b - a +0 robe (worn) e - a +0 chain mail Scrolls c - a scroll of brand weapon {unknown} Potions g - a potion of magic Skills: * Level 0.2 Fighting + Level 0.4 Long Blades * Level 0.0 Ranged Weapons + Level 0.0 Throwing * Level 0.1 Armour * Level 1.7 Dodging * Level 2.4 Stealth + Level 0.3 Shields * Level 2.1 Spellcasting * Level 0.1 Conjurations * Level 4.0 Necromancy + Level 0.2 Ice Magic + Level 0.5 Air Magic + Level 0.0 Earth Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 13% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The hobgoblin is no longer weakened. The hobgoblin hits you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, chance to affect: 63%) The hobgoblin resists with significant effort. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The goblin hits the plant with a +0 dagger. The plant begins to die. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (chance to affect: 63%) There's no room for the soul wisp to form! The goblin is unaffected. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The dart slug bites the plant. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, chance to affect: 63%) The goblin resists with significant effort. A nearby plant withers and dies. The goblin hits you with a +0 dagger. You die... ##P.P## ##P...P## ##P.....P## ####P...~...P## )......~~~...P# ###...~~~~~..P# #P..~~<~~..P# # #P..~~~~~...####.## #P...~~~...w†g@...# ##P...~...P######.# ##P.....P## ##P.†.P## ##...## ##w## #.# #.# #.# You could see a dart slug and a goblin. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A kobold (D:1) 3 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fimo the Formicid Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 282 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hexagon_in_a_hexagon, layout_basic, minmay_tall_x Action || total ---------------------------++------- Melee: Short sword || 32 Dagger || 10 Cast: Soul Splinter || 16 Armour: Robe || 46 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 287 | 287 | 0 | 70 | 0 | 1 | 287.0 | Dungeon | 287 | 287 | 0 | 70 | 0 | 1 | 287.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 287 daAuts