Dungeon Crawl Stone Soup version 0.34-a0-1000-g79be30a44c (webtiles) character file. Game seed: 17551685668809319156 4251 fimo the Covert (level 10, -7/65 HPs) Began as an Octopode Delver on Oct 23, 2025. Was an Elder of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (15 damage) ... on level 8 of the Dungeon. The game lasted 01:07:37 (10503 turns). fimo the Covert (Octopode Delver) Turns: 10503, Time: 01:07:37 Health: -7/65 AC: 3 Str: 12 XL: 10 Next: 31% Magic: 12/15 EV: 13 Int: 16 God: Vehumet [****..] Gold: 577 SH: 0 Dex: 14 Spells: 2/15 levels left rFire . . . (100%) x - +0 scimitar rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) b - +2 hat rPois . (100%) c - amulet of faith rElec . (100%) i - +4 ring of slaying rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: faith @: on mesmerism cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 577 gold pieces. Inventory: Hand Weapons a - a +0 orcbow e - a +2 dagger of venom h - a +3 whip k - a +0 sling o - the +3 dagger of Fety {flame, Fly rC++ rN+ Stlth-} (You found it on level 3 of the Dungeon) Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. p - a +2 quarterstaff of chaos q - a +0 heavy hammer r - a +0 dire flail of holy wrath s - a +3 spear t - a +2 spear of freezing u - a +0 glaive w - a +2 trident x - a +0 scimitar (weapon) Missiles f - 8 poisoned darts (quivered) l - a throwing net Armour b - a +2 hat (worn) d - an orb of mesmerism (worn) j - a +0 kite shield m - an orb of attunement Magical Staves g - a staff of earth n - a staff of fire Jewellery c - an amulet of faith (worn) i - a +4 ring of slaying (worn) Wands d - a wand of digging (6) e - a wand of paralysis (5) c - a wand of warping (10) p - a wand of polymorph (11) b - a wand of acid (10) Scrolls g - 2 scrolls of fog r - 2 scrolls of revelation u - 3 scrolls of poison {unknown} c - a scroll of amnesia {unknown} e - 5 scrolls of teleportation {unknown} h - 4 scrolls of noise {unknown} k - a scroll of blinking {unknown} m - 3 scrolls of immolation {unknown} o - 5 scrolls of identify {unknown} q - a scroll of silence {unknown} Potions p - 3 potions of curing {unknown} d - a potion of enlightenment {unknown} f - a potion of magic {unknown} j - 2 potions of might {unknown} l - a potion of ambrosia {unknown} n - a potion of mutation {unknown} s - a potion of lignification {unknown} t - 2 potions of cancellation {unknown} Skills: * Level 4.9 Fighting + Level 3.3 Long Blades + Level 2.1 Staves * Level 3.7 Ranged Weapons * Level 3.8 Throwing * Level 4.1 Dodging * Level 8.7 Stealth + Level 2.3 Shields * Level 3.5 Unarmed Combat * Level 3.3 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes + Level 2.8 Translocations * Level 1.7 Fire Magic * Level 1.7 Air Magic * Level 3.3 Earth Magic + Level 2.6 Alchemy + Level 2.5 Invocations + Level 2.6 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 28% 3d8 3% 3 b - Confusing Touch Hex 14% N/A 12% 3 c - Volatile Blastmotes Fire/Tloc 18% 2d11 6% 3 d - Airstrike Air 4% 2d(1-17) 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 1% 2 Blink Tloc 22% N/A 9% 2 Soul Splinter Necr 8% N/A 19% 1 Call Imp Summ 4% N/A 26% 2 Grave Claw Necr 4% 2d7 26% 2 Sigil of Binding Hex 14% N/A 12% 3 Cause Fear Hex 7% N/A 36% 4 Petrify Alch/Erth 6% N/A 45% 4 Fugue of the Fallen Necr 2% N/A 47% 3 Ozocubu's Armour Ice 2% N/A 47% 3 Summon Ice Beast Ice/Summ 2% N/A 47% 3 Vampiric Draining Necr 2% 2d6 47% 3 Animate Dead Necr 2% N/A 87% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 99% 5 Orb of Destruction Conj 7% 9d6 99% 7 Gell's Gavotte Tloc 5% 2d(13-20) 100% 6 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Lair: D:8-11 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 = D:3 [ D:5 : Annotations: D:8 Erica Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a yak skeleton. Casting: Stone Arrow (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 22% risk of failure) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant spiked club and a +1 dire flail of protection (empty space bonus: 4/8) The air twists around and strikes the two-headed ogre! The two-headed ogre is moderately wounded. A spriggan comes into view. It is wielding a +0 short sword. The spriggan shouts! The spriggan hits you with a +0 short sword! Your orb emits a pulse of dizzying energy. You miss the spriggan. The spriggan snaps out of its daze. Your grab misses the spriggan. You miss the spriggan. Your grab misses the spriggan. You squeeze the spriggan. The spriggan is lightly wounded. The spriggan hits you with a +0 short sword. You barely miss the spriggan. Your grab misses the spriggan. The spriggan is lightly wounded. The spriggan hits you with a +0 short sword!! The spriggan hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +1 dire flail of protection (lightly wounded, chance to blink: 59%) Space twists violently! The rupture engulfs the two-headed ogre. The two-headed ogre is moderately wounded. The spriggan completely misses you. Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Paralyse Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +1 dire flail of protection (moderately wounded, chance to affect: 37%) The two-headed ogre resists with some effort. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +1 dire flail of protection! 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