fimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (59, 17, D) a +1 halberd of venom (59, 36, D) the spider talisman "Cyotath" {SInv Stlth+} [spider talisman] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a +2 chain mail of fire resistance (unseen) (60, 15, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (60, 37, D) a tin of tremorstones (2/2) (61, 8, D) the quill talisman of the Game of Kings {Str+5 Dex+4 Slay-3} [quill talisman] Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (unseen) (61, 11, D) an ugly thing corpse (skeletalised by now) (61, 26, D) a +2 spectral quarterstaff (61, 37, D) a scroll of brand weapon (61, 43, D) a death scarab corpse (62, 0, D) a +5 great sword of draining (62, 9, D) a +1 spear of venom (62, 16, D) a +1 sling of freezing (62, 17, D) a +0 short sword a +0 robe (62, 18, D) a +0 dagger a +0 robe a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 36, D) 4 potions of heal wounds (62, 37, D) a +3 halberd of venom (unseen) (63, 8, D) a staff of air (63, 10, D) a shapeshifter corpse (skeletalised by now) (63, 17, D) a +1 scale mail of willpower (63, 27, D) a ring of flight (63, 30, D) a +0 mace (63, 31, D) a +0 short sword (63, 36, D) a parchment of Starburst (63, 37, D) a tin of tremorstones (2/2) (64, 17, D) a parchment of Conjure Ball Lightning (64, 22, D) a +0 scimitar a +0 leather armour a +0 buckler (64, 23, D) a +2 dagger of protection a +0 robe (64, 26, D) a +2 rapier of freezing (64, 30, D) a +0 battleaxe (65, 26, D) a +6 ring of strength (65, 30, D) a +0 battleaxe (65, 31, D) a +0 mace (67, 0, D) a +1 trident of freezing (68, 0, D) a +2 mace of protection (68, 2, D) a wolf corpse (skeletalised by now) (69, 0, D) a +1 plate armour of cold resistance (69, 2, D) a black bear corpse (skeletalised by now) (69, 36, D) a staff of necromancy (70, 2, D) a black bear corpse (skeletalised by now) (70, 8, D) a +5 great sword of valour (70, 37, D) a +0 scimitar of flaming (70, 40, D) a +2 scimitar of flaming (71, 8, D) a +0 long sword a +0 robe (71, 16, D) the +8 quarterstaff "Gilopt" {elec, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 17, D) a +2 quarterstaff of rebuke (71, 30, D) a +0 hand axe a +0 leather armour (71, 31, D) a +0 trident a +0 plate armour (71, 36, D) a +0 spectral quarterstaff (71, 37, D) a +1 battleaxe of freezing (72, 8, D) a +4 hand axe of electrocution (72, 10, D) a +0 short sword a +0 robe an elf skeleton (72, 13, D) a +0 long sword a +0 ring mail (72, 17, D) a +1 vampiric trident (72, 27, D) a +1 orcbow of flaming (72, 29, D) a +0 trident of venom a +0 leather armour an orc corpse (skeletalised by now) (72, 30, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (72, 37, D) a +1 scale mail of positive energy (73, 21, D) a black bear corpse (skeletalised by now) (73, 22, D) a +0 spear a +0 short sword a +0 robe (73, 26, D) a +0 helmet of intelligence (73, 30, D) a +0 short sword an orc corpse (skeletalised by now) (73, 31, D) a +0 mace (73, 36, D) the rimehorn talisman of Calculation {rC+ rCorr Dex-2} [rimehorn talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (74, 3, D) a jackal corpse (skeletalised by now)