Dungeon Crawl Stone Soup version 0.35-a0-55-g1926f35598 (webtiles) character file. Game seed: 10812327641227124749 458936 fimo the Unseen (level 24, -13/175 HPs) Began as an Octopode Fire Elementalist on Feb 20, 2026. Was the Champion of Jiyva. Killed from afar by a deep elf high priest (28 damage) ... with damnation ... on level 5 of the Vaults on Feb 21, 2026. The game lasted 09:57:40 (54691 turns). fimo the Unseen (Octopode Fire Elementalist) Turns: 54691, Time: 09:57:40 Health: -13/175 AC: 13 Str: 16 XL: 24 Next: 12% Magic: 48/48 EV: 31 Int: 42 God: Jiyva [******] Gold: 1688 SH: 9 Dex: 23 Spells: 0/47 levels left rFire + + + (20%) K - +1 great sword of Dithmenos's Grace {protect, rC++ rCorr SInv Stlth+} rCold + + + (20%) [offhand occupied] rNeg + + . (20%) n - +4 hat of Beacyja {rF+ rN+ Dex+3} rPois + (33%) D - amulet "Nefyes Zudgha" {Reflect Int+2 SH+5} rElec + (33%) u - +4 ring of protection rCorr + (50%) d - +6 ring of intelligence SInv + P - ring of wizardry Will ++++. b - ring "Qyenynif" {rF+ EV+5 Int+5} Stlth +++++++++ E - ring "Zuurph" {rElec rPois rC+ Int+6} HPRegen 2.09/turn V - ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} MPRegen 1.11/turn L - ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} R - ring of Bozepnahi {rC+ rN+ Str+6 Dex+5} %: reflection, wizardry (x1) @: studying Summonings A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, cold resistance 1, fire resistance 1, strong-willed 3, tendrils, efficient magic 1, ephemeral shield }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion (0%), Oozemancy (0%), Slimify (0%) You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 9 branches of the dungeon, and saw 47 of its levels. You visited 2 bazaars. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary, Bailey and Wizlab. You collected 3936 gold pieces. You spent 2248 gold pieces at shops. Inventory: Hand Weapons e - the +10 whip "Cuhuc" {concuss, Dex+3 Stlth+} (You found it on level 5 of the Pits of Slime) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. g - the +11 hand axe of Upheaval {elec, *Noise +Blink Will+ Int+5} (You found it on level 5 of the Pits of Slime) *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. l - the +1 trident "Pocrinux" {elec, rF+ rCorr Int+6} (You found it on level 4 of the Shoals) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. o - the +13 scythe of Curses {drain, curses, ^Drain} (You took it off a deep elf death mage on level 3 of the Elven Halls) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. p - the +1 broad axe of Ichor {heavy, rC- Will+ Str+2} (You found it in a bailey) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. r - the +5 spear "Qocratze" {freeze, rF+ rC+ Dex+3} (You found it on level 4 of the Shoals) rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. s - a +4 great sword t - a +6 morningstar of distortion v - the +5 orcbow "Arbiter" {speed, rPois rF+ Str+3 SInv} (You found it on level 4 of the Vaults) rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. w - the +9 halberd of the Candle {freeze, rN+ Str+3} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. A - a +5 scimitar of flaming B - the +8 storm bow {elec, penet} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) It cannot be enchanted further. K - the +1 great sword of Dithmenos's Grace (weapon) {protect, rC++ rCorr SInv Stlth+} (You found it in the Necropolis) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. M - a +3 broad axe of sundering O - a +0 quick blade of distortion T - a +2 demon trident of venom X - a +1 war axe of distortion Missiles a - 8 javelins k - 2 poisoned darts z - 6 silver javelins H - 34 boomerangs (quivered) N - 13 throwing nets Armour i - a +1 hat of intelligence n - the +4 hat of Beacyja (worn) {rF+ rN+ Dex+3} (You found it on level 1 of the Vaults) rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. q - a +1 buckler of reflection x - an orb of mesmerism F - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You found it in a wizard's laboratory) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. S - the orb "Gemoneetis" {Pyromania, rF+ rC- Dex+3 Hexes} (You bought it in a shop in a bazaar) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. U - the +3 tower shield "Buavvoat" {Str+6 Dex+2} (You acquired it on level 1 of the Elven Halls) Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Magical Staves c - the necromancy staff of Stickiness {^Contam ^Drain rN+ rCorr Necro Ice} (You found it on level 5 of the Vaults) [staff of necromancy] ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. W - the alchemy staff "Coequph" {rPois Will++ Int+4 Forge Alch} (You acquired it on level 10 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. Jewellery b - the ring "Qyenynif" (worn) {rF+ EV+5 Int+5} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). d - a +6 ring of intelligence (worn) j - the amulet "Vosuoz Poca" {Faith rN+ Int+3 Dex+2} (You found it on level 5 of the Pits of Slime) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). u - a +4 ring of protection (worn) y - a ring of flight C - a +6 ring of dexterity D - the amulet "Nefyes Zudgha" (worn) {Reflect Int+2 SH+5} (You acquired it on level 10 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). E - the ring "Zuurph" (worn) {rElec rPois rC+ Int+6} (You acquired it on level 10 of the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). G - the ring "Win Qoex" {rC+ Will+ rCorr Str+2} (You took it off an orc sorcerer on level 3 of the Elven Halls) [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). I - a ring of willpower J - a +5 ring of evasion L - a ring of the Octopus King (worn) {HP+2 MP+9 AC+2 EV+2 SH+2} (You bought it in a shop on level 2 of the Elven Halls) [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). P - a ring of wizardry (worn) Q - a ring of magical power R - the ring of Bozepnahi (worn) {rC+ rN+ Str+6 Dex+5} (You took it off an ironbound convoker on level 2 of the Vaults) [ring of strength] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). V - a ring of the Octopus King (worn) {rC+ HP+2 AC+2 EV+2 SH+2} (You found it on level 4 of the Shoals) [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). Y - a ring of see invisible Z - an amulet of wildshape Talismans f - the protean talisman "Fehour" {Rampage rElec Str+3} (You found it in a wizard's laboratory) [protean talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). h - the maw talisman of the Vestibule of Hell {Rampage Will++} (You found it on level 5 of the Pits of Slime) [maw talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will++: It greatly increases your willpower. m - the maw talisman of the Monk {rElec Will+} (You found it on level 5 of the Pits of Slime) [maw talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Wands a - a wand of flame (50) b - a wand of acid (7) f - a wand of mindburst (12) e - a wand of charming (27) p - a wand of polymorph (6) c - a wand of warping (3) d - a wand of digging (8) Scrolls V - 7 scrolls of vulnerability r - 2 scrolls of revelation s - 2 scrolls of summoning I - 5 scrolls of immolation w - 8 scrolls of enchant weapon f - 2 scrolls of fear S - 3 scrolls of silence p - 8 scrolls of poison T - 3 scrolls of torment g - 2 scrolls of fog N - 7 scrolls of noise W - 6 scrolls of brand weapon t - 2 scrolls of teleportation i - 2 scrolls of identify c - a scroll of amnesia {unknown} Potions g - 3 potions of magic M - 5 potions of mutation A - 3 potions of attraction L - 2 potions of lignification c - 10 potions of curing b - 3 potions of brilliance i - a potion of invisibility h - 4 potions of haste t - 6 potions of heal wounds {unknown} x - 5 potions of ambrosia {unknown} v - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} f - 2 potions of moonshine {unknown} o - 2 potions of might {unknown} n - a potion of resistance {unknown} Miscellaneous j - a +0 phantom mirror g - a +2 tin of tremorstones (2/2) h - a +0 box of beasts i - a +2 phial of floods Skills: * Level 15.9 Fighting - Level 3.1(6.0) Short Blades + Level 8.0(8.3) Long Blades - Level 7.3 Axes * Level 8.6 Ranged Weapons + Level 9.1 Throwing + Level 12.0 Dodging + Level 16.6 Stealth + Level 7.9 Shields + Level 8.3 Unarmed Combat * Level 12.0 Spellcasting + Level 13.0 Conjurations - Level 7.2 Hexes - Level 6.5 Necromancy * Level 9.0 Translocations + Level 13.0 Fire Magic * Level 12.3 Air Magic - Level 2.3 Earth Magic - Level 7.2 Alchemy + Level 12.7 Invocations + Level 12.9 Evocations + Level 2.7 Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Inner Flame Hex/Fire 84% N/A 1% 3 d - Mephitic Cloud Conj/Alch/Air 86% N/A 1% 3 e - Blink Tloc 100% N/A 1% 2 f - Vampiric Draining Necr 69% 2d10 1% 3 g - Brom's Barrelling Bo Conj/Erth 74% 2d11 1% 4 h - Fireball Conj/Fire 47% 3d19 1% 5 i - Conjure Ball Lightni Conj/Air 46% 3x3d16 1% 6 j - Apportation Tloc 100% N/A 1% 1 k - Arcjolt Conj/Air 46% 1d56 1% 5 l - Iskenderun's Mystic Conj/Tloc 87% 2d17 (+2d91% 4 m - Maxwell's Capacitive Air 45% ∞ 21% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Shock Conj/Air 100% 1d9 0% 1 Freeze Ice 100% 1d10 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Call Imp Summ 50% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Call Canine Familiar Summ 25% N/A 1% 3 Confusing Touch Hex 72% N/A 1% 3 Fugue of the Fallen Necr 69% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Launch Clockwork Bee Frge 25% N/A 1% 3 Passwall Erth 44% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 79% N/A 1% 3 Tukima's Dance Hex 72% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 45% 2d(7-23) 1% 4 Anguish Hex/Necr 35% N/A 1% 4 Animate Dead Necr 69% N/A 1% 4 Cause Fear Hex 36% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 81% N/A 1% 4 Dispel Undead Necr 69% 3d23 1% 4 Flame Wave Conj/Fire 94% 2d20 1% 4 Forge Lightning Spire Air/Frge 67% 3d9 1% 4 Fulminant Prism Conj/Alch 42% 3d19 1% 4 Ignite Poison Fire/Alch 84% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 68% 2d14 1% 4 Leda's Liquefaction Alch/Erth 30% N/A 1% 4 Rending Blade Conj/Frge 68% 2d(11+7*) 1% 4 Sticky Flame Fire/Alch 84% 2d13 1% 4 Alistair's Intoxication Alch 48% N/A 1% 5 Curse of Agony Necr 69% N/A 1% 5 Irradiate Conj/Alch 42% 3d25 1% 5 Silence Hex/Air 41% N/A 1% 5 Plasma Beam Fire/Air 46% 2x1d61 1% 6 Orb of Destruction Conj 47% 9d12 1% 7 Borgnjor's Vile Clutch Necr/Erth 29% N/A 2% 5 Summon Seismosaurus Egg Summ/Erth 35% N/A 3% 4 Bombard Conj/Erth 37% 9d6 3% 6 Magnavolt Erth/Air 36% 4d16 21% 7 Permafrost Eruption Ice/Erth 17% 2x4d4 41% 6 Malign Gateway Summ/Tloc 29% N/A 52% 7 Summon Cactus Giant Summ 12% N/A 56% 6 Disjunction Tloc 39% N/A 58% 8 Sphinx Sisters Hex/Summ 26% N/A 65% 7 Lehudib's Crystal Spear Conj/Erth 37% 10d9 77% 8 Fire Storm Conj/Fire 47% 8d12 91% 9 Chain Lightning Conj/Air 46% 3d62 93% 9 Diamond Sawblades Frge 12% 4d5 98% 7 Summon Hydra Summ 12% N/A 98% 7 Dragon's Call Summ 12% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Yredelemnul The Shining One Beogh Jiyva Shops: D:3 [ D:8 = D:12 ? D:13 [( Orc:2 [=(( Elf:2 := Elf:3 : Shoals:3 [(:( Vaults:1 :* Vaults:4 : Depths:2 (: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:2 Trove: D:12 (suffer the Bane of Claustrophobia) Annotations: Slime:5 Royal Jelly Elf:1 Roxanne Vaults:5 Boris Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are cold resistant. (rC+) You are heat resistant. (rF+) You are extremely strong-willed. (Will+++) You are covered in slimy tendrils that may disarm your opponents. Spells you cast cost 1 less MP (to a minimum of 1). A shield forms around you when casting spells or using Invocations. (SH +7) Message History Aiming: Brom's Barrelling Boulder (safe; 1% risk of failure) Press: ? - help, Dir - move target You send a boulder barrelling forward! The polterguardian hits your boulder. The deep elf high priest prays to its god. The deep elf high priest invokes the aid of its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * Your boulder barrels into the polterguardian! The polterguardian is lightly damaged. You feel ready to blink again. Your boulder barrels into the polterguardian!! The polterguardian is heavily damaged. The deep elf high priest completely misses your boulder. Boris casts forth his victims' sorrows. The howling sorrow hits you but does no damage. You partially resist. You hear a distant slurping noise. The deep elf high priest invokes the aid of its god against you. The sphere of damnation explodes! The damnation engulfs you!! * * * LOW HITPOINT WARNING * * * Your boulder barrels into the ancient lich! The ancient lich is lightly damaged. Found a pair of embroidered boots. You are engulfed in excruciating misery. * * * LOW HITPOINT WARNING * * * Your boulder barrels into the ancient lich. The ancient lich is lightly damaged. Something hits your boulder. Something touches your boulder!! The hell knight is engulfed in excruciating misery. The hell knight shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the hell knight! The deep elf high priest mumbles some strange prayers to its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * Your boulder crumbles as it rolls away. The deep elf high priest calls down the wrath of its god upon you. The sphere of damnation explodes! The damnation engulfs you!! You die... Jiyva sends a jelly to digest your remains. .......