fimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (61, 0, D) a staff of conjuration a river rat corpse (skeletalised by now) (61, 8, D) a +0 rapier of speed (62, 0, D) the +1 helmet of the Four Interlopers {Snipe, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. a bullfrog corpse (skeletalised by now) (62, 9, D) a +0 short sword of draining (63, 0, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +1 cloak of air (70, 8, D) a staff of cold (unseen) (70, 9, D) a lightning rod (4/4) (71, 8, D) a +0 hand axe of sundering (unseen) (71, 10, D) a +0 trident a draconian corpse (72, 8, D) a +2 plate armour of poison resistance (72, 9, D) a +2 shortbow of draining (unseen) (73, 10, D) a +0 morningstar (74, 2, D) an adder corpse (skeletalised by now)