fimo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman "Egeth" {Will+ Int+4 SInv} [eel talisman] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a lupine talisman an inkwell talisman the quill talisman "Qosig" {-Tele rF- Dex+9 SInv} [quill talisman] -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. (67, 0, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (67, 1, D) a +0 long sword a +0 robe (68, 0, D) a staff of cold (69, 0, D) a parchment of Conjure Ball Lightning (74, 2, D) an adder corpse