fimo Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, -28, D:1) a +0 chain mail (8, -12, D:1) a +0 dagger a goblin skeleton (16, 15, D:1) a rat skeleton (19, 15, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -21, D:1) a bat corpse (skeletalised by now) (22, 12, D:1) a +0 mace (33, -12, D:1) a bat corpse (skeletalised by now) (35, -21, D:1) a quokka corpse (skeletalised by now) (37, -22, D:1) a +0 dagger (42, -23, D:1) a +0 chain mail (42, -5, D:1) a hobgoblin corpse (skeletalised by now) (42, -4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Doenaok's Antique Weapon Shoppe a +0 sling (40 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (2181 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 mace (81 gold) a +0 short sword (81 gold) the +6 dagger "Pigowk" {drain, *Slow rElec rN+} (1247 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +10 dark maul {heavy} (2025 gold) It cannot be enchanted further. a +0 dagger (54 gold) a +1 great sword of holy wrath (675 gold) a +0 dagger (54 gold) (5, 28, D:2) a ball python skeleton (6, -20, D:2) a +0 short sword a kobold skeleton (6, 25, D:2) a +0 dagger a goblin skeleton (11, 15, D:2) a +0 club a kobold skeleton (14, 10, D:2) a +0 dagger (16, 11, D:2) a goblin skeleton (17, 0, D:2) a +0 ring mail (19, 35, D:2) a +0 leather armour (29, -7, D:2) a quokka skeleton (32, 25, D:2) a +0 dagger (43, -22, D:2) an adder corpse (skeletalised by now) (44, 1, D:2) a +0 club a +0 dagger a goblin skeleton (45, 12, D:2) a +0 short sword a kobold skeleton (46, -12, D:2) a +0 leather armour (54, 26, D:2) a +0 dagger a kobold corpse (skeletalised by now) (55, 21, D:2) a gnoll skeleton (55, 29, D:2) a gnoll skeleton (57, 2, D:2) a bat skeleton (58, -22, D:2) a quokka corpse (skeletalised by now) (60, -11, D:2) a +0 club Level 3 of the Dungeon (5, -5, D:3) a +0 hammer (10, -17, D:3) a jackal skeleton (12, -20, D:3) a jackal skeleton (15, -7, D:3) a ball python skeleton (16, -7, D:3) a +0 flail (19, -47, D:3) a frilled lizard corpse (skeletalised by now) (20, -17, D:3) a +0 dagger a jackal skeleton a goblin skeleton (21, -10, D:3) a +0 short sword (25, -10, D:3) a +0 dagger a goblin skeleton (26, -32, D:3) a +0 ring mail (27, -32, D:3) a parchment of Call Imp (28, -29, D:3) an adder corpse (skeletalised by now) (30, -13, D:3) a +0 battleaxe (40, -19, D:3) a +0 robe a +0 dagger (41, -20, D:3) a +0 dagger a goblin skeleton (42, -18, D:3) a +0 whip (43, -20, D:3) an iguana skeleton (43, -17, D:3) a hobgoblin skeleton (50, -12, D:3) a +0 quarterstaff (58, -11, D:3) a +0 flail Level 4 of the Dungeon (11, 5, D:4) a ring of flight (22, 5, D:4) a quokka corpse (skeletalised by now) (32, 25, D:4) a wand of iceblast (5) (36, 34, D:4) a +0 whip (43, 35, D:4) a +0 club (43, 36, D:4) a +0 sling a +0 club