flinslave4 Level 1 of the Dungeon (3, -12, D:1) a +0 club 5 stones (5, -12, D:1) a +0 dagger (9, -17, D:1) 8 stones (21, 26, D:1) a +0 spear (43, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 12, D:2) a +0 short sword 5 stones (3, -18, D:2) a +0 dagger 4 stones (5, -26, D:2) a +0 ring mail (13, 6, D:2) a +0 dagger (20, 3, D:2) a +0 dagger (21, 21, D:2) a +0 robe (22, 13, D:2) a beast talisman (41, 17, D:2) a +0 club (42, -6, D:2) 5 stones (42, 17, D:2) a +0 club a +0 dagger (43, 17, D:2) a +0 dagger a +0 helmet a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (17, 2, D:3) a +0 robe (29, -16, D:3) a rat corpse (skeletalised by now) (30, -26, D:3) an adder corpse (skeletalised by now) (32, -15, D:3) a +0 spear (32, 13, D:3) a +0 hand axe a +0 leather armour (34, 14, D:3) a +0 whip (38, 14, D:3) the +6 leather armour of the Crypt {Int+5} Int+5: It affects your intelligence (+5). a +0 scale mail (39, 14, D:3) a +0 dagger 3 stones (42, -29, D:3) a scarf of harm (47, 2, D:3) the orb of Weirdness {guile, *Corrode Dex+3 Fire Ice} Dex+3: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (50, -3, D:3) a +0 club (54, 17, D:3) a +0 club a +0 leather armour a +0 hand axe (55, 15, D:3) a +0 dagger a +0 sling a +0 club a +0 club a +0 leather armour (55, 17, D:3) a +0 mace