Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1100300903891202600 13 flittermouse the Apothecary (level 2, -1/21 HPs) Began as a Djinni Alchemist on Jan 30, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:07 (535 turns). flittermouse the Apothecary (Djinni Alchemist) Turns: 535, Time: 00:03:08 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 11 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . g - +1 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff g - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} i - a scroll of fog {unknown} Potions d - a potion of resistance {unknown} f - a potion of brilliance {unknown} h - a potion of lignification {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat closely misses you. The bat hits you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. The endoplasm barely misses you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (57% to hit) The sting hits the bat. The bat is poisoned. The bat is severely wounded. The bat hits you but does no damage. The endoplasm hits you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, poisoned, 57% to hit) The sting hits the bat. The bat looks even sicker. You kill the bat! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #..### #..# #..## #...## #....##### #..#...... #.$..##### #...## #..@# #..J# ......# ###.#... #..#.## #.###. ## # You could see an endoplasm (very poisoned). Vanquished Creatures A ball python (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | flittermouse the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | flittermouse set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 283 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 535 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, bh_walls_and_bars Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Quarterstaff || 2 Cast: Sting || 30 Armour: Robe || 9 Dodge: Dodged || 9