frustrationSimulator the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 war axe (10, 0, D) +5 golden dragon scales a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) Sif Muna's Tome of the Enchanting Burn Spells Type Level a - Tukima's Dance Hexes 3 b - Fireball Conjuration/Fire 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (49, 37, D) a staff of alchemy (unseen) (50, 36, D) a staff of cold (unseen) (50, 37, D) a +2 cloak of stealth (unseen) (50, 40, D) a +0 great sword of flaming (unseen) (51, 36, D) 4 potions of heal wounds (51, 37, D) the +0 scale mail of the Louse {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (52, 36, D) a +2 demon blade of freezing (unseen) (52, 37, D) a +1 orcbow of flaming (unseen) (53, 36, D) a +2 leather armour of positive energy (unseen) (53, 37, D) a Compendium of Siegecraft (54, 36, D) the +6 sling of Discomfort {speed, ^Contam rElec rN++ Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (59, 36, D) a +1 quarterstaff of draining (60, 36, D) a +3 chain mail of positive energy (60, 37, D) a +2 whip of distortion (61, 8, D) the +8 chain mail of Negation {Str+2} Str+2: It affects your strength (+2). (61, 16, D) a +1 dagger of speed (unseen) (61, 26, D) the staff of Causality {rElec MP-10 Dex+4 Conj Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. MP-10: It affects your magic capacity (-10). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 36, D) a ring of wizardry a ring of fire a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +1 mace "Vipnixto" {vamp, ^Contam *Corrode Fly Will+++} Will+++: It greatly increases your willpower. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. (62, 0, D) a +1 war axe of freezing (62, 1, D) a +1 chain mail of fire resistance (62, 8, D) a +3 leather armour of poison resistance (62, 9, D) the +9 dagger of Distant Worlds {spect, rElec Will+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. (62, 19, D) a +0 arbalest a +0 orcbow (62, 20, D) a +0 arbalest a yaktaur corpse (62, 27, D) a wand of polymorph (2) (62, 37, D) the +0 falchion of Amnotix {flame, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (63, 8, D) a dragon-blood talisman (63, 16, D) a +2 dagger of protection (63, 19, D) 7 large rocks (64, 16, D) a staff of fire (64, 17, D) a storm talisman (64, 19, D) 3 large rocks a cyclops corpse (64, 27, D) a +1 long sword of electrocution (unseen) (64, 29, D) a +1 heavy scimitar (still there?) a +0 robe (still there?) (65, 19, D) a +0 shortbow a centaur corpse (67, 0, D) a +0 quarterstaff of pain (68, 0, D) a +4 spear (69, 0, D) a +2 falchion of pain (70, 8, D) a staff of earth (70, 9, D) a +3 chain mail of poison resistance (70, 10, D) a +0 dagger of venom a +0 robe a +0 dagger (70, 36, D) the +0 leather armour "Kuupnado" {rElec rPois rN++ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (71, 10, D) a +0 club a +1 leather armour of fire resistance an orc corpse (skeletalised by now) (71, 11, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (71, 17, D) a staff of fire (unseen) (71, 26, D) a +0 dagger of venom (unseen) (71, 27, D) a +1 heavy hand axe (unseen) (71, 37, D) a staff of earth (72, 8, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (72, 10, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) a +1 arbalest of draining (72, 17, D) +2 storm dragon scales (72, 26, D) a +2 long sword of electrocution (72, 27, D) a +3 mace of draining (unseen) (73, 1, D) a staff of cold (73, 16, D) an amulet of faith (73, 26, D) the +5 scimitar "Qoefrafa" {antimagic, rElec rF- rCorr Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (73, 36, D) a +4 orcbow of flaming (73, 37, D) a +1 antimagic mace (75, 3, D) an adder corpse (skeletalised by now)