Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6909907566410689555 217 frystalian the Conjurer (level 5, 0/41 HPs) Began as a Draconian Conjurer on Jan 13, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:19:42 (3225 turns). frystalian the Conjurer (Draconian Conjurer) Turns: 3225, Time: 00:19:43 Health: 0/41 AC: 5 Str: 9 XL: 5 Next: 62% Magic: 1/9 EV: 16 Int: 21 God: Gold: 110 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . k - +1 flail (heavy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... p - +4 ring of slaying Stlth ++ i - +5 ring of evasion HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -10) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons k - a +1 heavy flail (weapon) Missiles d - 5 silver javelins e - a throwing net o - 2 boomerangs Magical Staves j - a staff of earth Jewellery i - a +5 ring of evasion (worn) p - a +4 ring of slaying (worn) Wands r - a wand of flame (28) Scrolls b - a scroll of poison {unknown} f - 2 scrolls of immolation {unknown} g - a scroll of vulnerability {unknown} l - a scroll of noise {unknown} n - a scroll of enchant armour {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} h - a potion of ambrosia {unknown} m - a potion of haste {unknown} s - a potion of attraction {unknown} Talismans q - a dragon-coil talisman Skills: * Level 2.2 Fighting * Level 1.2(1.3) Maces & Flails + Level 0.3(0.9) Staves + Level 2.9 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat * Level 2.8 Spellcasting * Level 4.9 Conjurations * Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Alistair's Walking Alem Alch/Frge 3% N/A 98% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Wu Jian Xom Yredelemnul Zin Shops: D:1 : Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! You miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is almost dead. You stop channelling your searing ray. You feel very sick. The water moccasin misses you. The water moccasin closely misses you. The water moccasin misses you. You barely miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. The water moccasin closely misses you. You closely miss the water moccasin. You tail-slap the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin completely misses you. The water moccasin bites you. x2 You are more poisoned. The water moccasin poisons you! You miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. You hit the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is almost dead. You die... #....#....# .......... .....#.#######........ ... #..............#...# ... ....##.#.#....##.ß.## .... .......#.#...##.....# ..... ###....###..##..#.#..##..... ...##.## ##..†.##.##........ ##†..<#####...##...##....... #####......ß...@S....ß..... ........##...##...)... ..........##.##....##.# .......##..#.#..##.##.# ..####..##.....##.....# ... ... ##.ß.##......# .. ......#...#.......# .................... ...........#........# You could see a water moccasin. Vanquished Creatures Terence (D:3) An iguana (D:4) An orc wizard (D:3) Robin (D:2) 4 gnolls (D:2) An adder (D:2) 4 dart slugs A ribbon worm (D:4) 4 orcs (D:3) 4 giant cockroaches 8 hobgoblins 5 jackals (D:1) 4 quokkas 9 ball pythons 6 bats 5 endoplasms 8 frilled lizards 11 goblins 5 kobolds 2 rats (D:1) 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | frystalian the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 221 | D:1 | Learned a level 2 spell: Searing Ray 367 | D:1 | Found a faded altar of an unknown god. 691 | D:1 | Found Ciutseck's Vocational Training. 903 | D:2 | Reached skill level 1 in Fighting 903 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 923 | D:2 | You fall into a shaft and drop 1 floor! 1532 | D:2 | Reached XP level 4. HP: 36/36 MP: 2/7 1774 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2053 | D:2 | Noticed Robin 2059 | D:2 | Killed Robin 2330 | D:3 | Noticed Terence 2342 | D:3 | Killed Terence 2343 | D:3 | Reached skill level 1 in Maces & Flails 2343 | D:3 | Reached XP level 5. HP: 33/41 MP: 0/8 2960 | D:4 | Found a staircase to the Ecumenical Temple. 2960 | D:4 | Noticed Grinder 2993 | Temple | Entered the Ecumenical Temple 3211 | D:4 | Noticed a water moccasin 3225 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith, nicolae_shop_vocational D:2: layout_loops_corners, uniq_robin D:3: layout_rooms, uniq_terence D:4: layout_basic, minmay_temple_entry_waves, uniq_grinder, uniq_ijyb, uniq_pikel Temple: nicolae_temple_figure_eight Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.9 Fighting | 1 2 | 2.2 Maces & Flails | 1 | 1.2 Staves | | 0.3 Stealth | | 1.9 Unarmed Combat | | 0.2 Spellcasting | | 2.8 Conjurations | | 4.9 Translocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | || 24 Tailslap | 9 | 5 || 14 Staff | 30 | || 30 Mace | 17 | || 17 Flail | | 50 || 50 Cast: Magic Dart | 13 | || 13 Searing Ray | 23 | 28 || 51 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 62 | 43 || 105 Dodge: Dodged | 58 | 55 || 113