funny the Dungeon (3, 2, D) a +5 triple sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the Secrets of Productive Bolts Spells Type Level a - Summon Small Mammal Summoning 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Flame Wave Conjuration/Fire 4 d - Irradiate Conjuration/Alchemy 5 (unseen) (62, 0, D) the +2 leather armour "Lowuxala" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 1, D) a tin of tremorstones (2/2) (63, 0, D) the ring of Moral Flaws {rF- Will+ Str+6 Int+2 Dex+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (67, 0, D) the +1 cloak of Daffodils {rF+ rN+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (68, 0, D) a +4 scale mail of cold resistance (unseen) (69, 2, D) a scorpion corpse (73, 1, D) a +1 shortbow of flaming (unseen) (74, 2, D) a +3 dagger of freezing a +0 robe (75, 1, D) a +3 battleaxe of venom (unseen)