Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 11387198912086970506 120 fuwafuwa the Chiller (level 4, 0/24 HPs) Began as a Vampire Ice Elementalist on Aug 2, 2024. Slain by a gnoll ... wielding a +0 spear of flaming (3 damage) ... on level 4 of the Dungeon. The game lasted 00:05:57 (2370 turns). fuwafuwa the Chiller (Vampire Ice Elementalist) Turns: 2370, Time: 00:05:58 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 75% Magic: 6/9 EV: 12 Int: 19 God: Gold: 233 SH: 0 Dex: 14 Spells: 3/10 levels left rFire . . . d - +0 dagger (venom) rCold + + . (no shield) rNeg + + + k - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn %: no passive effects @: silenced, freezing walls, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 233 gold pieces. Inventory: Hand Weapons d - a +0 dagger of venom (weapon) Armour k - a +0 robe (worn) Jewellery i - a ring of ice Wands m - a wand of charming (4) Scrolls c - 2 scrolls of vulnerability {unknown} f - a scroll of silence g - 2 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of acquirement {unknown} n - a scroll of identify {unknown} Potions a - a potion of might {unknown} b - 2 potions of magic e - 2 potions of lignification {unknown} l - a potion of experience {unknown} o - a potion of invisibility {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth * Level 3.5 Spellcasting * Level 5.2 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 b - Frozen Ramparts Ice 46% 1d7 4% 3 c - Ozocubu's Armour Ice 23% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 14% 1 Passwall Tmut/Erth 2% N/A 22% 2 Stone Arrow Conj/Erth 6% 3d7 41% 3 Summon Ice Beast Ice/Summ 13% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. 2 gnolls come into view. A gnoll is wielding a +0 spear of flaming. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! x2; You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll but does no damage. The wall freezes the gnoll. x2 You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The wall freezes the gnoll. The gnoll hits you with a +0 flail. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear of flaming! The gnoll burns you. As you read the scroll labelled RIERPH RISMIC, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. The wall freezes the gnoll. The gnoll barely misses you. The wall freezes the gnoll. x2 The gnoll hits you from afar with a +0 spear of flaming. * * * LOW HITPOINT WARNING * * * The gnoll burns you. You die... ### #.. ############.# #.......@ggg.# #.#########..###... #.# #......... #.# ##g...#.#. #.###### #g.#.# #......# #.g#... #.####.# #..# #.# #...##.# #..# .# #.#.##.# #... . You could see 3 gnolls. Vanquished Creatures 3 adders 4 gnolls (D:3) 2 worms (D:2) 3 dart slugs 2 bats 6 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins 4 kobolds 3 quokkas 3 ball pythons (D:1) 2 frilled lizards 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fuwafuwa the Vampire Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/5 802 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 802 | D:2 | Reached XP level 3. HP: 10/19 MP: 2/7 987 | D:2 | Learned a level 3 spell: Frozen Ramparts 991 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1709 | D:3 | Noticed Terence 1847 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/8 2110 | D:3 | Reached skill level 5 in Ice Magic 2370 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic D:2: layout_rooms D:3: layout_loops_corners, chequers_serial_rivers_micro_d, uniq_terence D:4: layout_loops_corners, temple_green, grunt_decor_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Ice Magic | 5 | 5.2 Dodging | | 2.1 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Bite | 9 | 1 || 10 Dagger | 43 | 14 || 57 Punch | 1 | || 1 Cast: Freeze | 16 | 2 || 18 Frozen Ramparts | 1 | 2 || 3 Ability: Exsanguinate | 1 | || 1 Use: Scroll | | 1 || 1 Stab: Sleeping | 14 | 2 || 16 Distracted | 1 | || 1 Armour: Robe | 11 | || 11 Dodge: Dodged | 36 | 9 || 45