Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 14194769115136427549 85 gd25 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Aug 31, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:28 (2387 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 2387, Time: 00:04:29 Health: 24/24 AC: 9 Str: 8 XL: 4 Next: 25% Magic: 0/11 EV: 16 Int: 28 God: Gold: 157 SH: 0 Dex: 13 Spells: 1/10 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . q - +2 hat rElec . n - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.24/turn o - ring "Bennaar" {rC+ Will- AC+4 Str+4 Int+3} MPRegen 0.24/turn %: no passive effects @: untranslocatable, immotile, very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Missiles e - 3 javelins Armour a - a +0 robe (worn) n - a +0 cloak (worn) q - a +2 hat (worn) Magical Staves r - a staff of earth Jewellery h - a +5 ring of evasion (worn) o - the ring "Bennaar" (worn) {rC+ Will- AC+4 Str+4 Int+3} (You found it on level 2 of the Dungeon) [ring of protection] rC+: It protects you from cold. Will-: It decreases your willpower. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Scrolls c - 3 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} i - 2 scrolls of acquirement {unknown} j - a scroll of silence {unknown} p - a scroll of fear {unknown} s - a scroll of vulnerability {unknown} t - a scroll of enchant weapon {unknown} u - a scroll of amnesia {unknown} v - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} g - a potion of curing {unknown} k - 3 potions of might {unknown} l - a potion of resistance {unknown} m - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 0.2 Unarmed Combat + Level 3.8 Spellcasting + Level 5.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 74% 2d7 1% 2 Construct Spike Launche Frge 10% 2d3 12% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 12% 2 Fugue of the Fallen Necr 5% N/A 22% 3 Launch Clockwork Bee Frge 5% N/A 22% 3 Anguish Hex/Necr 2% N/A 58% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Space bends around you. You are magically locked in place. Terence misses you. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence! Terence is heavily wounded. Terence is knocked back by the mystic blast. Terence slams into the rock wall. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. You cannot move. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......#......... #..........##.#..# #.......##.# .#..# ###...## #.##.#..# .....###.#.....## ##..........#...## #.#.###.......... ###.##...## #@# .## ......@.# #.####### You could see Terence. Vanquished Creatures 5 adders (D:2) 3 ribbon worms 5 endoplasms 5 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 6 ball pythons 4 bats A frilled lizard (D:1) 5 goblins A kobold (D:1) 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 147 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 593 | D:1 | Reached skill level 5 in Conjurations 1160 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1533 | D:2 | Identified the ring "Bennaar" {rC+ Will- AC+4 Str+4 Int+3} 1686 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1910 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1915 | D:2 | Learned a level 4 spell: Fulminant Prism 2380 | D:3 | Noticed Terence 2387 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, serial_forest, infiniplex_forest_fountain, infiniplex_forest_lined_room_2, infiniplex_forest_lined_1, infiniplex_forest_straight_3, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, minmay_hexomino_f4 D:2: layout_basic D:3: layout_loops_corners, chequers_temple_overflow_minitemple, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.7 Stealth | | 2.7 Unarmed Combat | | 0.2 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 78 | 25 || 103 Iskenderun's Myst | | 1 || 1 Armour: Robe | 8 | || 8 Dodge: Dodged | 9 | 2 || 11