Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9419754922395077123 50 gd25 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Sept 5, 2025. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (1906 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1906, Time: 00:03:51 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 11/19 EV: 11 Int: 24 God: Gold: 169 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... l - amulet of regeneration Stlth ++ e - ring of magical power HPRegen 1.03/turn c - ring of see invisible MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons h - a +0 sling Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) e - a ring of magical power (worn) l - an amulet of regeneration (worn) n - an amulet of magic regeneration Scrolls f - 2 scrolls of identify {unknown} g - 3 scrolls of teleportation {unknown} k - a scroll of fear {unknown} m - a scroll of fog {unknown} p - 3 scrolls of amnesia {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} i - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} o - 2 potions of attraction {unknown} q - a potion of ambrosia {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip of electrocution. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll closely misses you. x2 The gnoll hits you from afar with a +0 halberd. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... ### #.. # #.# .# #.####.##j#.# .......j)j..# #.#.@# #.#..# #....# #.#..# ###..#### #.....# #.###.# ####.###.####.# #.............# You could see 3 gnolls. Vanquished Creatures A gnoll (D:3) 2 dart slugs 4 endoplasms (D:2) 4 giant cockroaches 5 hobgoblins 2 quokkas (D:1) 8 ball pythons A bat (D:3) 2 frilled lizards 4 goblins 3 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 311 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 862 | D:1 | Reached skill level 5 in Conjurations 1121 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1906 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, minmay_close_crescents D:2: layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_clump_medium D:3: layout_basic, general_overflow_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 77 Armour: Robe || 7 Dodge: Dodged || 11