Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 143649511386209110 51 gd25 the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Sept 13, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1583 turns). gd25 the Conjurer (Tengu Conjurer) Turns: 1583, Time: 00:03:31 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 83% Magic: 0/7 EV: 11 Int: 20 God: Gold: 45 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Missiles i - 9 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} Potions b - a potion of magic d - 2 potions of heal wounds {unknown} f - 3 potions of curing {unknown} g - a potion of enlightenment {unknown} j - 2 potions of mutation {unknown} Skills: + Level 2.4 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 61% to hit, chance to blind on hit: 100%) You throw an atropa-tipped dart. The atropa-tipped dart hits Terence. Terence appears confused. Terence is heavily wounded. Terence seems less confused. Terence closely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence is no longer blind. Unknown command. Throw: 11 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 61% to hit) You throw a poisoned dart. The poisoned dart closely misses Terence. Terence barely misses you. Throw: 10 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 61% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, poisoned, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, poisoned, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." #......#######.#.# #####.......##.#(# ....'.......+..#.# #####.......#..#(# ....<.##.##.#..#.# .####.#ß.ß#.#..#.# #.##.##....#.# #.##.##...##@# #.#ß.ß#...##@# #.##.##...##.# ..##.##...##.# ..#ß.ß#...##.# ##.##...##'#### #.............# +.............# #.............# #.............# You could see Terence (poisoned). Vanquished Creatures A jelly (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 3 quokkas 2 bats (D:1) 3 goblins 4 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 414 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 977 | D:1 | Reached skill level 6 in Conjurations 983 | D:1 | Found a faded altar of an unknown god. 1300 | D:2 | Noticed Robin 1434 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1550 | D:2 | Noticed Terence 1583 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic, amcnicky_mini_corridor_feature, grunt_decor_resistance, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.4 Dodging | | 2.4 Stealth | | 2.3 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 3 Kick || 2 Throw: Dart || 8 Cast: Magic Dart || 56 Armour: Robe || 13 Dodge: Dodged || 4