gd25 Level 1 of the Dungeon (9, -5, D:1) 7 stones (12, -4, D:1) the quill talisman of Inevitability {Harm Fly rElec Str-3} [quill talisman] Harm: It increases damage dealt and taken. Fly: It grants you flight. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). (12, 9, D:1) 6 stones (18, -2, D:1) a +0 dagger a goblin skeleton (18, 0, D:1) a +0 dagger (18, 2, D:1) a ball python skeleton (20, -9, D:1) a +0 leather armour (22, 17, D:1) a rat corpse (skeletalised by now) (25, 3, D:1) a +0 robe (28, 7, D:1) a +0 club (36, 17, D:1) a ball python corpse (skeletalised by now) (37, -7, D:1) a +0 dagger of venom (37, 10, D:1) a ball python corpse (skeletalised by now) (37, 20, D:1) a ball python corpse (skeletalised by now) (38, 7, D:1) 2 stones (39, 3, D:1) a +0 war axe (41, 18, D:1) a +0 mace (47, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 10, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, -6, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (7, 6, D:3) a potion of brilliance (24, -2, D:3) a +0 robe (34, 7, D:3) a +0 scale mail (36, 3, D:3) an adder corpse (38, 1, D:3) 7 stones (41, 6, D:3) a +0 dagger a stone Level 4 of the Dungeon (4, 6, D:4) 11 gold pieces (7, 5, D:4) 11 gold pieces Level 5 of the Dungeon (0, 0, D:5) a quill talisman (6, -7, D:5) a +0 club (13, 11, D:5) 12 gold pieces