Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9342616573753622743 172 gd25 the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Sept 17, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:06:20 (2655 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 2655, Time: 00:06:20 Health: -2/28 AC: 5 Str: 4 XL: 5 Next: 27% Magic: 0/13 EV: 11 Int: 25 God: Gold: 124 SH: 5 Dex: 13 Spells: 3/12 levels left rFire . . . q - +1 lajatang (venom) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . t - +0 helmet rElec . k - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: reflection @: lethally poisoned (-2 -> -35), very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons i - a +0 sling q - a +1 lajatang of venom (weapon) s - a +0 club Armour a - a +0 robe (worn) k - a +1 cloak (worn) l - an orb of wrath t - a +0 helmet (worn) Jewellery f - an amulet of reflection (worn) Scrolls c - a scroll of brand weapon h - a scroll of fear m - a scroll of enchant weapon Potions b - a potion of magic e - a potion of enlightenment j - a potion of curing o - 3 potions of attraction p - 2 potions of might Skills: + Level 0.7 Fighting + Level 0.7 Ranged Weapons + Level 2.6 Dodging + Level 2.8 Stealth + Level 0.1 Shields + Level 4.1 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 74% 2d7 1% 2 Construct Spike Launche Frge 10% 2d3 14% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. A strange surge of energy strikes you from nowhere! The water moccasin completely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Found 2 amethyst potions. The water moccasin misses you. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. You die... .. ...############ ......#............. ....S.'@............ .!#...#............. #.. #............. ... #......)...... ... #............. # .. #............. # . #..........†.. # #.....######## # #.##..#### #### You could see a water moccasin. Vanquished Creatures Natasha (thrice) (D:2) Robin (D:2) 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 12 giant cockroaches 6 hobgoblins 4 jackals (D:2) 3 quokkas 4 ball pythons (D:2) 3 bats 4 endoplasms 4 frilled lizards 13 goblins A kobold (D:2) 2 rats (D:2) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 378 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 774 | D:2 | Noticed Robin 775 | D:2 | Reached skill level 5 in Conjurations 911 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1095 | D:2 | Noticed Natasha 1116 | D:2 | Killed Natasha 1117 | D:2 | Reached XP level 4. HP: 6/24 MP: 3/11 1188 | D:2 | Noticed Natasha 1191 | D:2 | Killed Natasha 1222 | D:2 | Killed Robin 1223 | D:2 | Reached skill level 6 in Conjurations 1546 | D:2 | Reached XP level 5. HP: 28/28 MP: 7/12 1577 | D:2 | Found a faded altar of an unknown god. 1829 | D:2 | Noticed Natasha 1875 | D:2 | Killed Natasha 2614 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2619 | D:3 | Learned a level 4 spell: Fulminant Prism 2644 | D:3 | Noticed a water moccasin 2655 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring D:2: minmay_roachtagon, layout_basic, angelslayer_ecumenical_altar_muddy, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_a, co_window_corner_b, co_window_of_opportunity_c, co_window_unsneaky_path_e, co_window_corner_cb, co_window_paths_e, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_b, uniq_robin, uniq_natasha D:3: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.1 Fighting | | 0.7 Ranged Weapons | | 0.7 Dodging | | 2.6 Stealth | | 2.8 Shields | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Lajatang | | 3 || 3 Fire: Sling | 8 | 1 || 9 Cast: Magic Dart | 71 | 66 || 137 Iskenderun's Myst | | 2 || 2 Use: Scroll | | 12 || 12 Armour: Robe | 14 | 14 || 28 Dodge: Dodged | 13 | 12 || 25 Block: Other | 2 | 4 || 6 Reflection | | 1 || 1