Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6220697739893706409 56 gd25 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Sept 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:54 (1617 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1617, Time: 00:02:55 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 71% Magic: 9/9 EV: 11 Int: 24 God: Gold: 80 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . h - +2 dagger (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons h - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of butterflies {unknown} e - a scroll of torment {unknown} j - 2 scrolls of identify {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} g - a potion of resistance {unknown} i - 2 potions of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Fugue of the Fallen Necr 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 5 boomerangs. You see here 5 boomerangs. You see here 5 boomerangs. Found 2 stones. Found a ring mail. Found a stone staircase leading up. A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a stone staircase leading down. Found a mace. You now have 71 gold pieces (gained 4). You now have 80 gold pieces (gained 9). You open the door. There is a stone staircase leading down here. A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka! You kill the quokka! You see here a quokka corpse. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#### #.##### #####............# ....# ##.# #............# ....###..# #............# ....'...## ####### #............# ....##.># #.....# #............# ....##.## ##.....###.)..........# .......# #.................0.... #>...#.# #.....................# #......# #.....@...............# #......# #.........###########.# )......# #.........# #.# .......# #..)......###########.# .......# #...รท.................# ....##.# #.........############# #'####.# #.........# #.####.# #.........# .......# #.#....#### There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs An orc (D:3) 8 endoplasms 2 giant cockroaches 4 hobgoblins 3 quokkas 5 ball pythons A bat (D:2) 2 frilled lizards 3 goblins (D:1) 5 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 212 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 367 | D:1 | Reached skill level 5 in Conjurations 540 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1111 | D:2 | Found a hazy altar of Hepliaklqana. 1178 | D:2 | You fall into a shaft and drop 1 floor! 1210 | D:3 | Found a stormy altar of Qazlal. 1617 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, minmay_indecisive_spiral D:2: layout_basic, basic_altar, kennysheep_nub D:3: layout_loops_corners, slow_altar_1, nicolae_qazlal_eye_of_the_storm, serial_shops, shop, hellmonk_ecumenical_altar_crossroads Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 87 Armour: Robe || 6 Dodge: Dodged || 6