Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6104603939034469418 20 gd25 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 18, 2025. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (1002 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1002, Time: 00:01:15 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 0/8 EV: 11 Int: 22 God: Gold: 27 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of noise {unknown} f - a scroll of fog {unknown} g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} h - a potion of attraction {unknown} j - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence! Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..... #.###.#### ....## #.# #.##.. . ....# #.# #.##.# .. ...#####.# #.##.# ... #......#<# #.#... .... #...##.#.# #.##<. .....###...##.#.###.#### ...?...#...##.#......... #@@............#### #........#.......# #........#.......# #......####.......# #......# #......># #......# ######### #......# ##++...+ You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 303 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 777 | D:1 | Reached skill level 5 in Conjurations 992 | D:2 | Noticed Terence 1002 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic D:2: layout_basic, minmay_heptomino_h4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 41 Armour: Robe || 3 Dodge: Dodged || 1