Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5321893314698079405 81 gd25 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 19, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (971 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 971, Time: 00:02:06 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 19% Magic: 4/11 EV: 5 Int: 25 God: Gold: 83 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire Scrolls c - 2 scrolls of fog {unknown} d - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of curing {unknown} g - a potion of lignification {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.7 Spellcasting + Level 5.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The bat hits you but does no damage. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll completely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... .. .# ..# ##.## ... #...# ##.### #...# .....### #...# .....######...##### #j#.##..<........## #j@................ #...j#.##...........## #.#.b#.#####....#.###. # #..#.# #....#.# #. .....# #....#.# #. ##.########....#.# #. #. #........##.# #. .. #.####......# #. #........#### #. You could see 3 gnolls and a bat. Vanquished Creatures Terence (D:2) Natasha (D:2) A dart slug (D:2) 5 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons 2 bats (D:1) 7 endoplasms 2 giant cockroaches 2 kobolds (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Found a faded altar of an unknown god. 282 | D:1 | Reached skill level 5 in Conjurations 718 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 739 | D:2 | Noticed Terence 744 | D:2 | Killed Terence 782 | D:2 | Noticed Natasha 787 | D:2 | Killed Natasha 788 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 971 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_loops_cross, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Cast: Magic Dart | 63 | 11 || 74 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 8 | 7 || 15