Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16763555158149840417 82 gd25 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Sept 29, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:51 (1495 turns). gd25 the Conjurer (Deep Elf Conjurer) Turns: 1495, Time: 00:03:52 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 21% Magic: 12/12 EV: 11 Int: 25 God: Gold: 85 SH: 0 Dex: 13 Spells: 10/11 levels left rFire . . . m - +0 lajatang rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: about to teleport A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons m - a +0 lajatang (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement e - 4 scrolls of identify g - a scroll of revelation Potions b - a potion of magic d - a potion of invisibility f - 2 potions of brilliance {unknown} h - 2 potions of mutation {unknown} i - a potion of enlightenment {unknown} j - 2 potions of might {unknown} k - a potion of heal wounds {unknown} n - 2 potions of curing {unknown} o - 2 potions of moonshine {unknown} Skills: + Level 2.6 Dodging + Level 2.8 Stealth + Level 4.3 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. The adder bites you but does no damage. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Done exploring. Done exploring. As you read the scroll labelled SICVURO FAERPH, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled QEYSHISTRUILY, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#..#..<##.##.####.####........## ...÷#...##.##.####.###........... .#....÷.##.##.####.####..######## .#...#..##.##.####.####..# ####.......#.............# #.##.#..#..#########.## #....#.....# #.# ####.#....##########.# #.########@.......# #........†.######## ############ There were no monsters in sight! Vanquished Creatures 5 adders (D:2) 5 orcs (D:2) A ribbon worm (D:2) 4 endoplasms (D:2) 3 giant cockroaches A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 6 bats A frilled lizard (D:1) 3 goblins 5 kobolds 3 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 865 | D:2 | Reached skill level 5 in Conjurations 867 | D:2 | Reached XP level 3. HP: 18/19 MP: 2/9 1132 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1495 | D:2 | Identified a scroll of acquirement 1495 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, minmay_misc_feat_five, patterned_corridor D:2: layout_loops_ring, nrook_mini_vaults, hangedman_decor_push, minmay_misc_feat_square Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.3 Dodging | | 2.6 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Lajatang | 5 | || 5 Cast: Magic Dart | 70 | 12 || 82 Use: Scroll | 4 | 2 || 6 Armour: Robe | 20 | 3 || 23 Dodge: Dodged | 26 | 2 || 28