Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10170821554891273489 2 gd25 the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Nov 8, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (68 turns). gd25 the Conjurer (Human Conjurer) Turns: 68, Time: 00:00:14 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 1/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The jackal bites you. You hit the jackal but do no damage. The jackal misses you. You barely miss the jackal. The jackal closely misses you. x2 You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. The jackal misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. The jackal completely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. You die... #.# #.# #.#####.#####.# #......>h.....# ###.#######.### #.# ###.### #h.>..# #h###.# #@# #.# ### ### You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 68 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 4 Armour: Robe || 15 Dodge: Dodged || 18