Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15365233850636226221 0 gd25 the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Nov 15, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (236 turns). gd25 the Conjurer (Human Conjurer) Turns: 236, Time: 00:00:17 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. You open the door. There is an open door here. There is an open door here. Found a spear. Found an escape hatch in the floor. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ?.....# ###+#.....# #.........# #.........# #.........##### #.............# #.............# #....j........# #...@.........# #....###......# #....# #......# #....################ ####................. #..........###'### #...⌠....'####.### #.......##..##..## #.....#####.###.## You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 3