Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13151774076397928754 59 gd25 the Conjurer (level 4, -3/31 HPs) Began as a Human Conjurer on Nov 20, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:33 (2096 turns). gd25 the Conjurer (Human Conjurer) Turns: 2096, Time: 00:05:33 Health: -3/31 AC: 3 Str: 7 XL: 4 Next: 3% Magic: 0/7 EV: 11 Int: 20 God: Gold: 121 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . p - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . n - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 sling g - a +0 long sword r - a +1 rapier of speed Missiles j - 4 javelins Armour a - a +0 robe (worn) n - a +0 helmet (worn) Magical Staves p - a staff of conjuration (weapon) Potions b - a potion of magic c - a potion of curing {unknown} f - 2 potions of attraction i - a potion of berserk rage {unknown} m - a potion of moonshine {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Short Blades + Level 1.8 Ranged Weapons + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 60% 2d6 3% 2 Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 52% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Annotations: D:3 Ijyb, Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Terence is severely wounded. Terence misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail! You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Your magical contamination has completely faded away. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence completely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .......†...@...)...........>#.# ..g.##.######.###......###.#.# ... #.# #.# #......###.#.# .... #@# #.# #........#.#.. .....##.# #.# #......#.#.... ........## #.# #......#.#...< .......?.## #.###....).#...#.. .......†..####..........###.... .....##.#.....@@##............. ........##......##..####.##.(.. >....#####.......^..# #.##..## ....................####.##.(## ### ######......#.....##.##..# ............###......##..# ####P.####### ##......#..# ..P#. ####......#..# ...... ..............## You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 hobgoblins 3 jackals (D:1) 3 quokkas 6 ball pythons 6 bats 5 endoplasms 4 frilled lizards A giant cockroach (D:2) 6 goblins A kobold (D:1) 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 744 | D:1 | Reached XP level 3. HP: 21/24 MP: 1/6 927 | D:2 | Reached skill level 1 in Ranged Weapons 1218 | D:2 | Found a glowing silver altar of Zin. 1429 | D:2 | Identified the riddle talisman "Cezurexa" {rF+ Slay+3} 1977 | D:3 | Noticed Terence 1991 | D:3 | Reached XP level 4. HP: 31/31 MP: 5/7 1998 | D:3 | Noticed Ijyb 2096 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_rooms, minmay_pentomino_z2 D:2: layout_rooms, basic_altar, nrook_campfire, serial_bayou_lake_a D:3: cheibrodos_old_hovel, layout_basic, uniq_ijyb, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 1 | 1.8 Fighting | | 0.4 Short Blades | | 0.2 Dodging | | 2.2 Stealth | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Staff | | 10 || 10 Fire: Sling | 36 | || 36 Cast: Magic Dart | 63 | 9 || 72 Use: Scroll | 7 | || 7 Armour: Robe | 29 | 6 || 35 Dodge: Dodged | 36 | 9 || 45