Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 12834243119407226543 23 gd25 the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on Nov 23, 2025. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1210 turns). gd25 the Conjurer (Human Conjurer) Turns: 1210, Time: 00:02:42 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 95% Magic: 1/5 EV: 11 Int: 18 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . h - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery f - a +4 ring of slaying Scrolls e - a scroll of poison {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - 2 potions of heal wounds {unknown} g - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. Your magical contamination has completely faded away. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You barely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! You die... .......