Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7792928987747476855 58 gd25 the Conjurer (level 4, -7/30 HPs) Began as a Human Conjurer on Nov 23, 2025. Mangled by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1181 turns). gd25 the Conjurer (Human Conjurer) Turns: 1181, Time: 00:03:10 Health: -7/30 AC: 2 Str: 7 XL: 4 Next: 2% Magic: 1/7 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . c - +2 short sword (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: attractive A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +2 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Skills: + Level 0.1 Fighting + Level 0.6 Short Blades + Level 2.3 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence looks scornfully at you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. Terence hits you with a +0 hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .#.#.##.###.##..## .. ..#..............# .. #.#.#.#)##.#.##..# .. #...#......).##..# #.##.#...(..#.#.....# ###....#.#....†.#.##..# ... #........#...##..# #.##.#.##.#.#.#.# #.......@@....#..$ #.<.†..##.###.##.#.#.##.. ####.#...............# . # ..####.###.##.#.# #... #.# #.# .#.# ###. . . ... . . ## ## #.#### ## # .# . You could see Terence. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) 5 hobgoblins 6 jackals (D:1) 2 quokkas 4 ball pythons 3 bats A frilled lizard (D:1) 5 goblins 5 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 710 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1086 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 1151 | D:2 | Noticed Terence 1180 | D:2 | HP: 1/30 [Terence/+0 hand axe (4)] 1181 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms D:2: layout_loops_cross, serial_shops, nicolae_shop_well_armoured, minmay_diced_spiral, uniq_terence Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 49 | 2 || 51 Cast: Magic Dart | 62 | 15 || 77 Use: Potion | | 4 || 4 Scroll | | 2 || 2 Armour: Robe | 31 | 11 || 42 Dodge: Dodged | 32 | 8 || 40