Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10252042961911077224 49 gd25 the Conjurer (level 3, 4/26 HPs) Began as a Human Conjurer on Dec 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:53 (1733 turns). gd25 the Conjurer (Human Conjurer) Turns: 1733, Time: 00:03:53 Health: 4/26 AC: 2 Str: 7 XL: 3 Next: 75% Magic: 4/6 EV: 11 Int: 20 God: Gold: 115 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, quite poisoned (4 -> 2), ambrosia-drunk, attractive, enlightened, flying A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons f - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of protection from fire Scrolls c - a scroll of blinking j - a scroll of fog Potions b - a potion of magic Skills: + Level 1.4 Fighting + Level 0.7 Ranged Weapons + Level 2.0 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Mercury Arrow Conj/Alch 22% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Soul Splinter Necr 8% N/A 16% 1 Grave Claw Necr 4% 2d7 24% 2 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. You feel sick. The adder barely misses you. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 74% to hit) You shoot a sling bullet. The sling bullet barely misses the adder. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. You feel sick. You are no longer poisoned. The adder closely misses you. The adder barely misses you. Fire: f) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 74% to hit) You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of ambrosia. You are confused. You feel invigorated. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#####......†..... #...#.....######'#+ ###.##............. ##.#.#<..#......#.#. #..#..............#. #......########.###. #.###### #.###' #...# #..... ###@# #..... #S# #..... .w. #########..##. .!...+......##...#. ......# #...#.#.+. ......!# #...#.###. ........# #...''###. ...?..!..# #........# #........# You could see a ribbon worm and an adder. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 5 quokkas A ball python (D:2) 2 bats 2 frilled lizards (D:1) 5 goblins (D:1) 3 kobolds 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 954 | D:1 | Reached XP level 3. HP: 22/24 MP: 1/6 1528 | D:2 | Reached skill level 1 in Fighting 1608 | D:2 | Learned a level 2 spell: Mercury Arrow 1733 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Ranged Weapons | | 0.7 Dodging | | 2.0 Stealth | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Fire: Sling || 41 Cast: Magic Dart || 60 Use: Scroll || 4 Potion || 3 Armour: Robe || 25 Dodge: Dodged || 19