Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2218277918651292307 266 gd25 the Conjurer (level 6, 41/41 HPs) Began as a Human Conjurer on Dec 6, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:06:40 (4364 turns). gd25 the Conjurer (Human Conjurer) Turns: 4364, Time: 00:06:41 Health: 41/41 AC: 6 Str: 8 XL: 6 Next: 20% Magic: 10/10 EV: 10 Int: 20 God: Gold: 176 SH: 0 Dex: 11 Spells: 9/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . l - +3 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 176 gold pieces. Inventory: Missiles g - 3 curare-tipped darts (quivered) Armour a - a +1 robe l - a +3 leather armour (worn) Jewellery e - a ring of willpower q - an amulet of faith Scrolls i - a scroll of fear Potions b - 2 potions of magic c - 2 potions of brilliance f - a potion of enlightenment k - a potion of mutation m - 3 potions of curing p - 2 potions of berserk rage Skills: + Level 0.2 Fighting + Level 1.1 Throwing + Level 2.2 Armour + Level 2.1 Dodging + Level 2.8 Stealth + Level 1.1 Unarmed Combat + Level 2.9 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 3% 2 Soul Splinter Necr 8% N/A 21% 1 Grave Claw Necr 4% 2d7 30% 2 Vampiric Draining Necr 2% 2d6 52% 3 Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your magical contamination has completely faded away. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. You now have 165 gold pieces (gained 12). You now have 176 gold pieces (gained 11). You see here a rat skeleton. You see here a +0 short sword. There is a stone staircase leading down here. You see here a +0 short sword. You see here a rat skeleton. There is an open door here. Found 2 flux baubles. You see here 7 stones. You see here a +0 leather armour. Things that are here: a +0 scythe; a +0 robe You see here a frilled lizard skeleton. Found 6 poisoned darts. You see here 6 poisoned darts. Done exploring. Done exploring. As you read the scroll of identify, it crumbles to dust. f - a potion of enlightenment As you read the scroll of identify, it crumbles to dust. k - a potion of mutation As you read the scroll of identify, it crumbles to dust. m - 3 potions of curing As you read the scroll of identify, it crumbles to dust. p - 2 potions of berserk rage As you read the scroll labelled JAGHIV LOPPIF, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. As you read the scroll labelled WITZAO ANAEDGH, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ### #.#########.###### #.......(......... #@#########..####. #.........#.....#. #########.#.###.#. #.#....... #.####.... #.# #.... ########.# #.... #......#.# #.... #......#.####รท... There were no monsters in sight! Vanquished Creatures Sigmund (D:3) 4 adders (D:2) A dart slug (D:3) 2 ribbon worms (D:3) 8 endoplasms 8 hobgoblins 6 jackals 3 quokkas 6 ball pythons 10 bats 7 frilled lizards 8 goblins 5 kobolds 5 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gd25 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 397 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1404 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1707 | D:2 | Reached skill level 5 in Conjurations 1940 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2047 | D:2 | Reached skill level 1 in Unarmed Combat 3416 | D:3 | Noticed Sigmund 3436 | D:3 | Killed Sigmund 3437 | D:3 | Reached skill level 1 in Throwing 3437 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/9 3437 | D:3 | Reached XP level 6. HP: 41/41 MP: 3/10 3882 | D:3 | Found a faded altar of an unknown god. 4364 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, minmay_unequal D:2: minmay_razor_zed, layout_loops_ring D:3: layout_basic, basic_ecumenical_altar, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Unarmed Combat | 1 | 1.1 Throwing | 1 | 1.1 Armour | 2 | 2.2 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 2.8 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | 5 || 26 Throw: Dart | 3 | 3 || 6 Cast: Magic Dart | 70 | 91 || 161 Use: Scroll | | 11 || 11 Potion | | 4 || 4 Armour: Robe | 16 | || 16 Leather armour | 5 | 25 || 30 Dodge: Dodged | 16 | 11 || 27